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authorYotam Barnoy2010-02-21 04:04:13 +0000
committerYotam Barnoy2010-02-21 04:04:13 +0000
commitef330ed9b4e5d6252134ed137b042593f79d02a9 (patch)
tree919c4ae91efca10102936a1833251b48323b8983 /engines/agos/event.cpp
parentcebb052e2cfd963b95d7357b7c21dc8c437e058a (diff)
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Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
svn-id: r48101
Diffstat (limited to 'engines/agos/event.cpp')
-rw-r--r--engines/agos/event.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp
index 360fa4bf8c..f22a2e69e9 100644
--- a/engines/agos/event.cpp
+++ b/engines/agos/event.cpp
@@ -459,8 +459,8 @@ void AGOSEngine::delay(uint amount) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode >= Common::KEYCODE_0 && event.kbd.keycode <= Common::KEYCODE_9
- && (event.kbd.flags == Common::KBD_ALT ||
- event.kbd.flags == Common::KBD_CTRL)) {
+ && (event.kbd.hasFlags(Common::KBD_ALT) ||
+ event.kbd.hasFlags(Common::KBD_CTRL))) {
_saveLoadSlot = event.kbd.keycode - Common::KEYCODE_0;
// There is no save slot 0
@@ -469,13 +469,13 @@ void AGOSEngine::delay(uint amount) {
memset(_saveLoadName, 0, sizeof(_saveLoadName));
sprintf(_saveLoadName, "Quick %d", _saveLoadSlot);
- _saveLoadType = (event.kbd.flags == Common::KBD_ALT) ? 1 : 2;
+ _saveLoadType = (event.kbd.hasFlags(Common::KBD_ALT)) ? 1 : 2;
// We should only allow a load or save when it was possible in original
// This stops load/save during copy protection, conversations and cut scenes
if (!_mouseHideCount && !_showPreposition)
quickLoadOrSave();
- } else if (event.kbd.flags == Common::KBD_CTRL) {
+ } else if (event.kbd.hasFlags(Common::KBD_CTRL)) {
if (event.kbd.keycode == Common::KEYCODE_a) {
GUI::Dialog *_aboutDialog;
_aboutDialog = new GUI::AboutDialog();
@@ -492,7 +492,7 @@ void AGOSEngine::delay(uint amount) {
}
if (getGameType() == GType_PP) {
- if (event.kbd.flags == Common::KBD_SHIFT)
+ if (event.kbd.hasFlags(Common::KBD_SHIFT))
_variableArray[41] = 0;
else
_variableArray[41] = 1;