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path: root/engines/agos/icons.cpp
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2014-02-18AGOS: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-24AGOS: Janitorial - Fix spacing errorsStrangerke
2013-08-03AGOS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03AGOS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2011-08-06AGOS: Reduced header dependencyEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-29JANITORIAL: Remove/comment unused varsdhewg
Found by GCC 4.6's -Wunused-but-set-variable
2010-06-15Fix spelling, cleanupMax Horn
svn-id: r49843
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-08-12Enable Personal Nightmare by default.Travis Howell
svn-id: r43304
2009-08-11Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game ↵Travis Howell
engine, which require higher resolution. svn-id: r43270
2009-08-09Fix glitch when removing arrows from spell book in Elvira 1.Travis Howell
svn-id: r43165
2009-08-09Fix bug #2834254 - ELVIRA: Buggy scroll arrows when mixing spells.Travis Howell
svn-id: r43152
2009-07-06Use graphics surfaces for screen buffers, and always use correct pitch when ↵Travis Howell
writing to the frameBuffer. svn-id: r42163
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-09Change Personal Nightmare support to optional, until setjmp/longjmp code is ↵Travis Howell
converted. svn-id: r39253
2009-03-08Add loading of hard coded icon data in the AtariST version of PN.Travis Howell
svn-id: r39247
2009-03-08Clarify several errors messages.Travis Howell
svn-id: r39219
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2009-02-07Cleanup.Travis Howell
svn-id: r36228
2008-12-13Cleanup.Travis Howell
svn-id: r35323
2008-03-25Fix palette glitches in Amiga OCS version of Simon the Sorcerer 1.Travis Howell
svn-id: r31233
2007-12-15Remove bad workaround and change compiler options (no optimization, no inline)Chris Apers
svn-id: r29862
2007-12-12Workaround for bug #1738485Chris Apers
svn-id: r29840
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-23Minor cleanup.Travis Howell
svn-id: r27649
2007-06-21Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵Travis Howell
cleanup code. svn-id: r27577
2007-06-07Fix inventory arrows in Elvira 1.Travis Howell
svn-id: r27170
2007-06-05Hopefully more reliable display of inventory arrows.Travis Howell
svn-id: r27095
2007-06-04Fix inventory arrows in Amiga OCS version of Simon the Sorcerer 1.Travis Howell
svn-id: r27079
2007-06-02Fix inventory icons display in Amiga version of Waxworks.Travis Howell
svn-id: r27045
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-22Minor cleanup.Travis Howell
svn-id: r26913
2007-05-17Completely revert last changes in icon code.Travis Howell
svn-id: r26859
2007-05-16Ooops, commit too much.Travis Howell
svn-id: r26854
2007-05-16Add code for handling special walls in Elvira 1/2.Travis Howell
svn-id: r26853
2007-05-16Fix inventory icons in Amiga/AtariST versions of Elvira 1.Travis Howell
svn-id: r26852
2007-05-13Fix bugs #941074 and #828860, by switching to graphics renderer code used by ↵Travis Howell
earlier (non-Windows) versions of Simon the Sorcerer 1/2. svn-id: r26825
2007-05-07Don't attempt to decode unknown icon data formats.Travis Howell
svn-id: r26781
2007-05-07The Palette difference in inventory arrows, applies to AGA version of Simon ↵Travis Howell
the Sorcerer 1 too. svn-id: r26780
2007-05-07Fix inventory movement in Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26773
2007-05-07Cleanup.Travis Howell
svn-id: r26769
2007-04-28Add code difference for inventory arrows in Amiga versions of Simon the ↵Travis Howell
Sorcerer 1. svn-id: r26641
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
svn-id: r26490
2007-04-15Split game engines, to allow further cleanups.Travis Howell
svn-id: r26481
2007-02-12Fix icons regression in Amiga OCS version of Simon the Sorcerer 1.Travis Howell
svn-id: r25512
2007-02-12Fix icons palette in AGA/CD32 versions of Simon the Sorcerer 1.Travis Howell
svn-id: r25509
2006-10-27CleanupTravis Howell
svn-id: r24527