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path: root/engines/agos/res_snd.cpp
AgeCommit message (Collapse)Author
2016-04-14AGOS: Reduce audio header dependenciesOri Avtalion
2016-03-13AGOS: Mark the audio CD playback as emulate onlyMatthew Hoops
2015-07-05AGOS: Fix turning music on and off in Amiga versions.Kirben
2015-07-05AGOS: The sound effects in Simon the Sorcerer 1 (Floppy) are only meant for ↵Kirben
Adlib.
2014-02-18AGOS: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-22AGOS: Use Common::File instead of SearchMan.Johannes Schickel
This makes sure the hack from Common::File for filenames with a trailing dot is used as expected.
2014-01-22AGOS: Get rid of ArchiveMan in favor of global SearchMan.Johannes Schickel
This in fact slightly changes the priority order of added archives. Formerly, all archives in SearchMan were preferred to the customly added ones in ArchiveMan. All standard paths (i.e. path and extrapath) will be still be searched before the custom ones (which are all priority 0 right now) but system specific paths will be searched after (due to their priority being -1). Since system specific paths shouldn't contain any game data files this should hopefully be harmless. This wasn't tested for games with CAB archives.
2012-01-27AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our ↵Johannes Schickel
Archive API.
2011-11-02AGOS: Fix warningsEugene Sandulenko
2011-09-08AGOS: Made some static data const.Johannes Schickel
2011-08-27AGOS: Integrate InstallShield support.Travis Howell
2011-08-06AGOS: Reduced header dependencyEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-08COMMON: Push #include audiocd.h in system.h out to .cpp filesMax Horn
svn-id: r54148
2010-11-08BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes onlyMax Horn
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
2010-11-01ENGINES: Remove some 'using' statementsMax Horn
svn-id: r54001
2010-06-15Renamed getAudioCD to getAudioCDManager.Alejandro Marzini
svn-id: r49678
2010-06-09- Revised abstract AudioCDManager.Alejandro Marzini
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem. - Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL. svn-id: r49548
2010-04-12Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵Ori Avtalion
language svn-id: r48645
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-01-19Get rid of Mixer::playRaw for goodMax Horn
svn-id: r47394
2009-07-19Add patch #2823590 - Fix music crashes in Waxworks (PC).Travis Howell
svn-id: r42606
2009-07-14Remove last ioFailed() usage in AGOS game engine.Travis Howell
svn-id: r42481
2009-07-07Set the correct sound rate for Personal Nightmare.Travis Howell
svn-id: r42202
2009-04-29Add support for unpacked data files, in the PC version of PN.Travis Howell
svn-id: r40192
2009-04-20Fix sound effects regression in Waxworks.Travis Howell
svn-id: r40023
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2008-12-22Cleanup.Travis Howell
svn-id: r35477
2008-12-14Cleanup.Travis Howell
svn-id: r35348
2008-03-26And don't attempt to play sound, when the sound file isn't loaded in The ↵Travis Howell
Feeble Files. svn-id: r31240
2008-03-26Remove error for missing sound files in The Feeble Files, due to fault in ↵Travis Howell
French version. svn-id: r31239
2008-03-22Add support for room states in Waxworks (DOS).Travis Howell
svn-id: r31218
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-28Add support for multi-tune Protracker modules used in the Amiga version of ↵Travis Howell
Waxworks. svn-id: r28256
2007-06-21Minor cleanup.Travis Howell
svn-id: r27580
2007-06-20Fix regressions, due to playSpeech() no longer been virtual match.Travis Howell
svn-id: r27556
2007-06-19Cleanup, could cause regressions.Travis Howell
svn-id: r27547
2007-06-07Limit MIDI driver, to games using MIDI music only.Travis Howell
svn-id: r27158
2007-06-04Only call MIDI code, in games which use MIDI based music.Travis Howell
svn-id: r27080
2007-06-04Virtualise a few sound functions.Travis Howell
svn-id: r27077
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Add sound effects code for Amiga and AtariST versions of Elvira 2.Travis Howell
svn-id: r26989
2007-05-16Add idle code for DIMP.Travis Howell
svn-id: r26848
2007-05-13free decrunch buffer once protracker module is loadedGregory Montoir
svn-id: r26822
2007-04-14Renamed AGOSEngine::midi to AGOSEngine::_midiMax Horn
svn-id: r26468
2007-03-14Update error messages in loadModule().Travis Howell
svn-id: r26131
2007-02-23Fix bug #1600999 - SIMON2: Crash while talking to Bingo Bongo. A regression ↵Travis Howell
due to the work around for extra long strings been broken, when support for the Feeble Files was added in the past. svn-id: r25807