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author | Travis Howell | 2007-05-28 11:22:53 +0000 |
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committer | Travis Howell | 2007-05-28 11:22:53 +0000 |
commit | 9d041cc0598212bb2ef95584f0213aa4d286e2a6 (patch) | |
tree | 6e46d52bf8521f66ff811981bbb425de6d8edc20 /engines/agos/res_snd.cpp | |
parent | 0d789e074e6ff1ed76e75619eae9d337d3faad29 (diff) | |
download | scummvm-rg350-9d041cc0598212bb2ef95584f0213aa4d286e2a6.tar.gz scummvm-rg350-9d041cc0598212bb2ef95584f0213aa4d286e2a6.tar.bz2 scummvm-rg350-9d041cc0598212bb2ef95584f0213aa4d286e2a6.zip |
Add sound effects code for Amiga and AtariST versions of Elvira 2.
svn-id: r26989
Diffstat (limited to 'engines/agos/res_snd.cpp')
-rw-r--r-- | engines/agos/res_snd.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/engines/agos/res_snd.cpp b/engines/agos/res_snd.cpp index 41c3dce075..73eab46cbf 100644 --- a/engines/agos/res_snd.cpp +++ b/engines/agos/res_snd.cpp @@ -397,6 +397,38 @@ void AGOSEngine::loadSoundFile(const char* filename) { _sound->playSfxData(dst, 0, 0, 0); } +void AGOSEngine::loadSound(uint sound) { + byte *dst; + uint32 offs, size; + + if (_curSfxFile == NULL) + return; + + dst = _curSfxFile; + if (getGameType() == GType_WW) { + uint tmp = sound; + while (tmp--) + dst += READ_LE_UINT16(dst) + 4; + + size = READ_LE_UINT16(dst); + offs = 4; + } else if (getGameType() == GType_ELVIRA2) { + while (READ_BE_UINT32(dst + 4) != sound) + dst += 12; + + size = READ_BE_UINT32(dst); + offs = READ_BE_UINT32(dst + 8); + } else { + while (READ_BE_UINT16(dst + 6) != sound) + dst += 12; + + size = READ_BE_UINT16(dst + 2); + offs = READ_BE_UINT32(dst + 8); + } + + _sound->playRawData(dst + offs, sound, size); +} + void AGOSEngine::loadSound(uint sound, int pan, int vol, uint type) { byte *dst; |