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path: root/engines/agos/script.cpp
AgeCommit message (Expand)Author
2009-01-04Fixed a crash when quitting Swampy Adventures. (Regression from the RTL chang...Torbjörn Andersson
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-08-13Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not u...Christopher Page
2008-08-09Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-...Christopher Page
2008-08-08Hopefully allow quiting at any stage AGOS engines games again.Travis Howell
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-07Implemented Common::EventManager::pushEvent() to insert fake events into the ...Christopher Page
2008-05-20AGOS Engine: Began implementation for a new quit event which will cleanly ret...Christopher Page
2008-03-27Add work around for script bug in The Feeble Files.Travis Howell
2007-12-26Add alternative hack to main branch, to skip largest speech segment in Simon ...Travis Howell
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-06-30AGOS code cleanupMax Horn
2007-06-30AGOS: Introduced ChildType enumMax Horn
2007-06-21Minor cleanup.Travis Howell
2007-06-19Cleanup, could cause regressions.Travis Howell
2007-06-10Fix timer code in Puzzle Pack, to match original speed.Travis Howell
2007-06-05Fix loading and saving game through the options screen in Amiga CD32 version ...Travis Howell
2007-06-04Only call MIDI code, in games which use MIDI based music.Travis Howell
2007-06-01Fix regressions, caused by VGATimerEntry type changes.Travis Howell
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-13Fix bugs #941074 and #828860, by switching to graphics renderer code used by ...Travis Howell
2007-04-15Update reporting of invalid script opcodes.Travis Howell
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
2007-04-15Split game engines, to allow further cleanups.Travis Howell
2007-02-23Update copy protection bypass for Simon 1/2.Travis Howell
2007-02-23Fix bug #1600999 - SIMON2: Crash while talking to Bingo Bongo. A regression d...Travis Howell
2007-02-21Remove Amiga OCS specific code for copy protection screen in Simon 1, since i...Travis Howell
2007-02-21Bypass the copy protection screens in floppy disk releases of Simon the Sorce...Travis Howell
2007-02-12Update work around for script bug in Amiga AGA/CD32 verisons of Simon the Sor...Travis Howell
2007-02-12Add work around for script bug in Amiga AGA/CD32 verisons of Simon the Sorcer...Travis Howell
2007-02-12Adjust random opcode for Amiga versions of Simon the Sorcerer 1.Travis Howell
2006-11-15Add inital pause code for Elvira 1/2 & WW, and cleanupTravis Howell
2006-11-06Add inherit code for earlier gamesTravis Howell
2006-11-06CleanupTravis Howell
2006-11-06The clear timers script only exists in Simon1Travis Howell
2006-10-28Fix sign issues, that caused combat issues in Elvira 1Travis Howell
2006-10-27CleanupTravis Howell
2006-10-27CleanupTravis Howell
2006-10-27CleanupTravis Howell
2006-10-27Script 160 is only used when clearing timers in Simon 1/2Travis Howell
2006-10-25Update commentsTravis Howell
2006-10-25CleanupTravis Howell
2006-10-25Remove unused script codeTravis Howell
2006-10-25Remove unused script opcodesTravis Howell
2006-10-22Ooops, correct typoTravis Howell
2006-10-22Add extra picture opcode code for ELvira 1/2Travis Howell
2006-10-21CleanupTravis Howell
2006-10-21CleanupTravis Howell
2006-10-20Split code into more specific files and cleanupTravis Howell