index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
agos
/
script_ff.cpp
Age
Commit message (
Expand
)
Author
2011-02-27
AGOS: Avoid hiding overloaded virtual methods
Ori Avtalion
2011-02-15
AGOS: Adapt to setPalette RGBA->RGB change.
Johannes Schickel
2010-11-17
ENGINES: Change 'colour' to 'color'
Max Horn
2009-08-12
Fix building with specific games disabled in MSVC.
Travis Howell
2009-05-16
Add initial support for DOS non-interactive demos of The Feeble Files.
Travis Howell
2009-04-22
Fix crash that occurs when OmniTV video is played completely, in The Feeble F...
Travis Howell
2008-12-21
Add initial Smacker support for The Feeble Files.
Travis Howell
2007-12-20
Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ...
Max Horn
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-06-30
AGOS: Introduced ChildType enum
Max Horn
2007-06-21
Minor cleanup.
Travis Howell
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-15
Add eriktorbjorn's patch to split script opcodes into specific game engines.
Travis Howell
2007-04-15
Split game engines, to allow further cleanups.
Travis Howell
2007-01-21
Removed common/advancedDetector.h from agos.h, thus reducing the number of bu...
Max Horn
2007-01-01
Fix bug #1624767 - FF: save games will not load.
Travis Howell
2006-11-06
Cleanup
Travis Howell
2006-11-05
Add inital load/save code changes for earlier games and cleanup
Travis Howell
2006-10-27
Cleanup
Travis Howell
2006-10-25
Cleanup
Travis Howell
2006-10-20
Split code into more specific files and cleanup
Travis Howell
2006-10-19
Split script opcode tables up into more specifics
Travis Howell
2006-10-19
Split game specific script opcodes into separate files
Travis Howell