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path: root/engines/agos/script_s1.cpp
AgeCommit message (Expand)Author
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-07Implemented Common::EventManager::pushEvent() to insert fake events into the ...Christopher Page
2008-05-20AGOS Engine: Began implementation for a new quit event which will cleanly ret...Christopher Page
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-06-30Changed AGOS to use full KeyState, not just ascii value, in key eventsMax Horn
2007-06-30AGOS: Introduced ChildType enumMax Horn
2007-06-21Minor cleanup.Travis Howell
2007-06-10Fix crash via assert, when string for subtitles exists, but is only set to zero.Travis Howell
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-15Minor cleanup.Travis Howell
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
2007-04-15Split game engines, to allow further cleanups.Travis Howell
2007-04-15Cleanup.Travis Howell
2007-04-14Renamed AGOSEngine::midi to AGOSEngine::_midiMax Horn
2007-02-12re-added missing wince #include; got deleted suring the simon -> agos transitionKostas Nakos
2006-11-15Add inital pause code for Elvira 1/2 & WW, and cleanupTravis Howell
2006-11-06CleanupTravis Howell
2006-11-05Music is disabled when under water in Elvira 1Travis Howell
2006-10-25CleanupTravis Howell
2006-10-22Add system includesTravis Howell
2006-10-20Split code into more specific files and cleanupTravis Howell
2006-10-19Split script opcode tables up into more specificsTravis Howell
2006-10-19Split game specific script opcodes into separate filesTravis Howell