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path: root/engines/agos/script_ww.cpp
AgeCommit message (Expand)Author
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2009-02-07Cleanup.Travis Howell
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-08-13Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not u...Christopher Page
2008-08-08Hopefully allow quiting at any stage AGOS engines games again.Travis Howell
2008-04-16Minor cleanup.Travis Howell
2007-12-20Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ...Max Horn
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-01Fix bug #1746107 - Elvira 2: Crash Catacombs lev2.Travis Howell
2007-06-30AGOS: Introduced ChildType enumMax Horn
2007-06-07Add details for French and German Amiga versions of Elvira 1. Remove restart ...Travis Howell
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-22Add load/save interface support for Elvira 2 and Waxworks.Travis Howell
2007-05-07Cleanup.Travis Howell
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
2007-04-15Split game engines, to allow further cleanups.Travis Howell
2006-11-15Add inital pause code for Elvira 1/2 & WW, and cleanupTravis Howell
2006-11-05Add inital load/save code changes for earlier games and cleanupTravis Howell
2006-10-29Add opcode and opcode stub for Elvira 2. Remove unused opcode codeTravis Howell
2006-10-25CleanupTravis Howell
2006-10-25Remove unused script codeTravis Howell
2006-10-23Add a few opcode stubs for Elvira 2Travis Howell
2006-10-23Add opcode used by lift in Elvira 2Travis Howell
2006-10-22Add extra opcode for Elvira 2Travis Howell
2006-10-22Add print object opcode difference in Elivra 2 and WWTravis Howell
2006-10-22Add more opcodes for Elivra 2 and WWTravis Howell
2006-10-19Split script opcode tables up into more specificsTravis Howell
2006-10-19Split game specific script opcodes into separate filesTravis Howell