aboutsummaryrefslogtreecommitdiff
path: root/engines/agos/sound.cpp
AgeCommit message (Collapse)Author
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
svn-id: r28111
2007-06-10Fix adjusting music volume in Puzzle Pack games.Travis Howell
svn-id: r27269
2007-06-10Fix single sound effect, failing to play multiple times regression, caused ↵Travis Howell
by changes for PP in the past. svn-id: r27267
2007-06-06Fix pausing sound effects in earlier games.Travis Howell
svn-id: r27150
2007-06-03Fixed serious memory leak in AGOS engine (sound looping code was leaking)Max Horn
svn-id: r27065
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-26Removing more semicolaMax Horn
svn-id: r26597
2007-02-24Trying to unify the order in which we try the various audio formats: Prefer ↵Max Horn
FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM svn-id: r25837
2007-02-17Removed extra tabs.Torbjörn Andersson
svn-id: r25640
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356
2007-01-27Revert audiostream changes for VOC sound, due to sgin differences in Amiga ↵Travis Howell
CD32 verison of Simon 1. svn-id: r25220
2007-01-01Add volume support for music in swampyTravis Howell
svn-id: r24966
2007-01-01Add eriktorbjorn's patch for secondary sound looping in swampy, with minor ↵Travis Howell
changes for uncompressed sounds. svn-id: r24965
2007-01-01CleanupTravis Howell
svn-id: r24963
2006-12-20Tiny whitespace changes.Torbjörn Andersson
svn-id: r24907
2006-10-15Only stop the required sound channel, when switching sound filesTravis Howell
svn-id: r24335
2006-10-14Add extra video opcodes for Elvira 1 demoTravis Howell
svn-id: r24315
2006-10-14Fix stopping of music in PPTravis Howell
svn-id: r24304
2006-10-14Add sound effects support for early gamesTravis Howell
svn-id: r24300
2006-10-13Added support for playing looped compressed sounds, so that Puzzle Pack canTorbjörn Andersson
play music properly, even if the music file has been compressed. I've only actually tested this with Ogg Vorbis sounds, but I've deliberately written it so that it should work identically for all the compression types. (Famous last words.) svn-id: r24288
2006-10-05Remove sound hacks for DS port, which would cause no speech or subtitles in ↵Travis Howell
Simon 1 with speech svn-id: r24117
2006-09-29Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS andEugene Sandulenko
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013
2006-09-29Phase 2 of Simon renaming. Simon directory renamingEugene Sandulenko
svn-id: r24009