Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-15 | Fixed sound factory messup caused by my previous commit | Max Horn | |
svn-id: r28111 | |||
2007-06-10 | Fix adjusting music volume in Puzzle Pack games. | Travis Howell | |
svn-id: r27269 | |||
2007-06-10 | Fix single sound effect, failing to play multiple times regression, caused ↵ | Travis Howell | |
by changes for PP in the past. svn-id: r27267 | |||
2007-06-06 | Fix pausing sound effects in earlier games. | Travis Howell | |
svn-id: r27150 | |||
2007-06-03 | Fixed serious memory leak in AGOS engine (sound looping code was leaking) | Max Horn | |
svn-id: r27065 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-26 | Removing more semicola | Max Horn | |
svn-id: r26597 | |||
2007-02-24 | Trying to unify the order in which we try the various audio formats: Prefer ↵ | Max Horn | |
FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM svn-id: r25837 | |||
2007-02-17 | Removed extra tabs. | Torbjörn Andersson | |
svn-id: r25640 | |||
2007-02-03 | * Reimplemented Mixer::pauseAll to simply invoke pause on all channels | Max Horn | |
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356 | |||
2007-01-27 | Revert audiostream changes for VOC sound, due to sgin differences in Amiga ↵ | Travis Howell | |
CD32 verison of Simon 1. svn-id: r25220 | |||
2007-01-01 | Add volume support for music in swampy | Travis Howell | |
svn-id: r24966 | |||
2007-01-01 | Add eriktorbjorn's patch for secondary sound looping in swampy, with minor ↵ | Travis Howell | |
changes for uncompressed sounds. svn-id: r24965 | |||
2007-01-01 | Cleanup | Travis Howell | |
svn-id: r24963 | |||
2006-12-20 | Tiny whitespace changes. | Torbjörn Andersson | |
svn-id: r24907 | |||
2006-10-15 | Only stop the required sound channel, when switching sound files | Travis Howell | |
svn-id: r24335 | |||
2006-10-14 | Add extra video opcodes for Elvira 1 demo | Travis Howell | |
svn-id: r24315 | |||
2006-10-14 | Fix stopping of music in PP | Travis Howell | |
svn-id: r24304 | |||
2006-10-14 | Add sound effects support for early games | Travis Howell | |
svn-id: r24300 | |||
2006-10-13 | Added support for playing looped compressed sounds, so that Puzzle Pack can | Torbjörn Andersson | |
play music properly, even if the music file has been compressed. I've only actually tested this with Ogg Vorbis sounds, but I've deliberately written it so that it should work identically for all the compression types. (Famous last words.) svn-id: r24288 | |||
2006-10-05 | Remove sound hacks for DS port, which would cause no speech or subtitles in ↵ | Travis Howell | |
Simon 1 with speech svn-id: r24117 | |||
2006-09-29 | Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and | Eugene Sandulenko | |
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013 | |||
2006-09-29 | Phase 2 of Simon renaming. Simon directory renaming | Eugene Sandulenko | |
svn-id: r24009 |