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path: root/engines/agos/sound.cpp
AgeCommit message (Collapse)Author
2007-01-01Add eriktorbjorn's patch for secondary sound looping in swampy, with minor ↵Travis Howell
changes for uncompressed sounds. svn-id: r24965
2007-01-01CleanupTravis Howell
svn-id: r24963
2006-12-20Tiny whitespace changes.Torbjörn Andersson
svn-id: r24907
2006-10-15Only stop the required sound channel, when switching sound filesTravis Howell
svn-id: r24335
2006-10-14Add extra video opcodes for Elvira 1 demoTravis Howell
svn-id: r24315
2006-10-14Fix stopping of music in PPTravis Howell
svn-id: r24304
2006-10-14Add sound effects support for early gamesTravis Howell
svn-id: r24300
2006-10-13Added support for playing looped compressed sounds, so that Puzzle Pack canTorbjörn Andersson
play music properly, even if the music file has been compressed. I've only actually tested this with Ogg Vorbis sounds, but I've deliberately written it so that it should work identically for all the compression types. (Famous last words.) svn-id: r24288
2006-10-05Remove sound hacks for DS port, which would cause no speech or subtitles in ↵Travis Howell
Simon 1 with speech svn-id: r24117
2006-09-29Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS andEugene Sandulenko
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013
2006-09-29Phase 2 of Simon renaming. Simon directory renamingEugene Sandulenko
svn-id: r24009