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path: root/engines/agos/subroutine.cpp
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2009-02-27Fix bug #2642654 - SIMON2: Cannot load savegame, also in CD DOS?.Travis Howell
svn-id: r38935
2009-02-07Cleanup.Travis Howell
svn-id: r36232
2009-02-07Cleanup.Travis Howell
svn-id: r36228
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-07-10Lure works with the new GMM implementationChristopher Page
svn-id: r32996
2008-05-20AGOS Engine: Began implementation for a new quit event which will cleanly ↵Christopher Page
return to the launcher. This replaces the old shutdown() method within delay() svn-id: r32203
2008-04-17Fix Bug #1555117 - SIMON2: Cannot load Savegame.Travis Howell
svn-id: r31526
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-21Minor cleanup.Travis Howell
svn-id: r27580
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-13Fix bugs #941074 and #828860, by switching to graphics renderer code used by ↵Travis Howell
earlier (non-Windows) versions of Simon the Sorcerer 1/2. svn-id: r26825
2007-05-10Fix glitches in pause options of Elvira 1.Travis Howell
svn-id: r26796
2007-05-09Imrproved support for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26792
2007-05-07Cleanup.Travis Howell
svn-id: r26769
2007-02-16Some very obvious cleanups.Torbjörn Andersson
svn-id: r25635
2007-02-12Ooops, remove debug leftovers in last commit.Travis Howell
svn-id: r25502
2007-02-12Add basic support for AtariST demo of Elvira 1.Travis Howell
svn-id: r25501
2007-02-11Add Acorn disk version of Simon the Sorcerer 1.Travis Howell
svn-id: r25480
2006-11-06Split draw code for earlier games, to prevent regressions for nowTravis Howell
svn-id: r24633
2006-10-28Add more fixes for Elvira 1Travis Howell
svn-id: r24547
2006-10-27Ooops, fix Elvira 1 regressionTravis Howell
svn-id: r24525
2006-10-27Add code for look opcode in elvira 1Travis Howell
svn-id: r24524
2006-10-25Add back delay between script restartsTravis Howell
svn-id: r24500
2006-10-25Revert debug changesTravis Howell
svn-id: r24496
2006-10-25Remove unused script opcodesTravis Howell
svn-id: r24495
2006-10-25Add class code used by scripts in Elvira 1Travis Howell
svn-id: r24491
2006-10-20Split code into more specific files and cleanupTravis Howell
svn-id: r24394
2006-10-16Auto decrunch the gamexx file when requiredTravis Howell
svn-id: r24344
2006-10-13Add differences in opcode table for Elvira 2 and cleanupTravis Howell
svn-id: r24294
2006-10-07Minor cleanupTravis Howell
svn-id: r24158
2006-10-06Add Amiga demo of Elvira, and switch to elvira1 for ElviraTravis Howell
svn-id: r24133
2006-10-05Fix loading position of initial items in Elvira 1/2Travis Howell
svn-id: r24122
2006-10-04Add video opcode differences in Elvira 2Travis Howell
svn-id: r24107
2006-10-04Fix initial resource loading in Elvira 2Travis Howell
svn-id: r24106
2006-10-02Add video opcodes differences in Elvira1 and cleanupTravis Howell
svn-id: r24072
2006-09-30Move remaining script loading code to subroutine.cppTravis Howell
svn-id: r24026
2006-09-29Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS andEugene Sandulenko
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013
2006-09-29Phase 2 of Simon renaming. Simon directory renamingEugene Sandulenko
svn-id: r24009