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authorEugene Sandulenko2009-01-01 15:06:43 +0000
committerEugene Sandulenko2009-01-01 15:06:43 +0000
commit696897b0583ad52ebc6f7666525277847619a8ce (patch)
tree5ac2be2991e94dce32c5bb7fdb0dcc4188221503 /engines/agos/subroutine.cpp
parent05d3633eb32ead8e11435b85a9db1ddaa1482fcb (diff)
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Whoa! Removing trailing spaces.
svn-id: r35648
Diffstat (limited to 'engines/agos/subroutine.cpp')
-rw-r--r--engines/agos/subroutine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agos/subroutine.cpp b/engines/agos/subroutine.cpp
index 1d4f2e8ba6..07eb7306d8 100644
--- a/engines/agos/subroutine.cpp
+++ b/engines/agos/subroutine.cpp
@@ -541,7 +541,7 @@ int AGOSEngine::startSubroutine(Subroutine *sub) {
error("Recursion error");
// WORKAROUND: If the game is saved, right after Simon is thrown in the dungeon of Sordid's Fortress of Doom,
- // the saved game fails to load correctly. When loading the saved game, the sequence of Simon waking is started,
+ // the saved game fails to load correctly. When loading the saved game, the sequence of Simon waking is started,
// before the scene is actually reloaded, due to a script bug. We manually add the extra script code from DOS CD
// release, which fixed this particular script bug.
if (getGameType() == GType_SIMON2 && !(getFeatures() & GF_TALKIE) && sub->id == 12101) {