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author | Eugene Sandulenko | 2009-01-01 15:06:43 +0000 |
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committer | Eugene Sandulenko | 2009-01-01 15:06:43 +0000 |
commit | 696897b0583ad52ebc6f7666525277847619a8ce (patch) | |
tree | 5ac2be2991e94dce32c5bb7fdb0dcc4188221503 /engines/agos/subroutine.cpp | |
parent | 05d3633eb32ead8e11435b85a9db1ddaa1482fcb (diff) | |
download | scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.tar.gz scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.tar.bz2 scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.zip |
Whoa! Removing trailing spaces.
svn-id: r35648
Diffstat (limited to 'engines/agos/subroutine.cpp')
-rw-r--r-- | engines/agos/subroutine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agos/subroutine.cpp b/engines/agos/subroutine.cpp index 1d4f2e8ba6..07eb7306d8 100644 --- a/engines/agos/subroutine.cpp +++ b/engines/agos/subroutine.cpp @@ -541,7 +541,7 @@ int AGOSEngine::startSubroutine(Subroutine *sub) { error("Recursion error"); // WORKAROUND: If the game is saved, right after Simon is thrown in the dungeon of Sordid's Fortress of Doom, - // the saved game fails to load correctly. When loading the saved game, the sequence of Simon waking is started, + // the saved game fails to load correctly. When loading the saved game, the sequence of Simon waking is started, // before the scene is actually reloaded, due to a script bug. We manually add the extra script code from DOS CD // release, which fixed this particular script bug. if (getGameType() == GType_SIMON2 && !(getFeatures() & GF_TALKIE) && sub->id == 12101) { |