Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-20 | AGOS: Fix wrongly indented debugC() statement | Sven Hesse | |
GCC 6's -Wmisleading-indentation warns about the debugC() statement being wrongly indented, as if belonging into the else's branch, which it clearly doesn't. | |||
2016-04-14 | AGOS: Reduce audio header dependencies | Ori Avtalion | |
2014-05-11 | AGOS: Change "script" debugflag to "subroutine" as more accurate. | D G Turner | |
This flag is used to enable dumping of subroutine scripts at start. | |||
2014-05-11 | AGOS: Switch script debugging to debug flag, rather than level 4. | D G Turner | |
This is now set by --debugflags=script rather than -d 4, though it will still require a debug level greater than 0. | |||
2014-05-11 | AGOS: Switch opcode debugging to a debug flag, rather than level 2 hack. | D G Turner | |
This is now set by --debugflags=opcode rather than -d 2, though it will still require a debug level greater than 0. | |||
2014-02-18 | AGOS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-22 | AGOS: Use Common::File instead of SearchMan. | Johannes Schickel | |
This makes sure the hack from Common::File for filenames with a trailing dot is used as expected. | |||
2014-01-22 | AGOS: Get rid of ArchiveMan in favor of global SearchMan. | Johannes Schickel | |
This in fact slightly changes the priority order of added archives. Formerly, all archives in SearchMan were preferred to the customly added ones in ArchiveMan. All standard paths (i.e. path and extrapath) will be still be searched before the custom ones (which are all priority 0 right now) but system specific paths will be searched after (due to their priority being -1). Since system specific paths shouldn't contain any game data files this should hopefully be harmless. This wasn't tested for games with CAB archives. | |||
2012-01-27 | AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our ↵ | Johannes Schickel | |
Archive API. | |||
2012-01-26 | AGOS: Rework digital sound playback. | Johannes Schickel | |
The BaseSound class does now only save the sound filename instead of a file handle. When a new sound is started a new file handle is created, which assures that each sound uses a different file handle and thus allows for directly streaming sounds from disk. This fixes bug #3475610 "AGOS: Wrong sound effects during intro of Simon 2 (DOS)". | |||
2011-11-02 | AGOS: Fix warnings | Eugene Sandulenko | |
2011-08-27 | AGOS: Integrate InstallShield support. | Travis Howell | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2010-11-01 | ENGINES: Replace many printfs by warning/debug/debugN | Max Horn | |
svn-id: r54031 | |||
2010-11-01 | ENGINES: Remove some 'using' statements | Max Horn | |
svn-id: r54001 | |||
2010-01-22 | AGOS: cleanup | Max Horn | |
svn-id: r47451 | |||
2009-11-01 | AGOS Simon1 Windows fix. Fixed careless use of setChar function. | Yotam Barnoy | |
svn-id: r45592 | |||
2009-10-02 | Fix some cppcheck warnings reported by salty-horse | Max Horn | |
svn-id: r44538 | |||
2009-09-11 | Remove excess spaces. | Travis Howell | |
svn-id: r44030 | |||
2009-08-11 | Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game ↵ | Travis Howell | |
engine, which require higher resolution. svn-id: r43270 | |||
2009-07-01 | Fixed some more warnings observed on buildbot | Max Horn | |
svn-id: r42010 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-04-21 | Add work around for bug in English 4CD version of The Feeble Files. | Travis Howell | |
svn-id: r40048 | |||
2009-03-19 | Hopefully fix compilation with mingw64. | Johannes Schickel | |
svn-id: r39552 | |||
2009-02-27 | Fix bug #2642654 - SIMON2: Cannot load savegame, also in CD DOS?. | Travis Howell | |
svn-id: r38935 | |||
2009-02-07 | Cleanup. | Travis Howell | |
svn-id: r36232 | |||
2009-02-07 | Cleanup. | Travis Howell | |
svn-id: r36228 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-10 | Lure works with the new GMM implementation | Christopher Page | |
svn-id: r32996 | |||
2008-05-20 | AGOS Engine: Began implementation for a new quit event which will cleanly ↵ | Christopher Page | |
return to the launcher. This replaces the old shutdown() method within delay() svn-id: r32203 | |||
2008-04-17 | Fix Bug #1555117 - SIMON2: Cannot load Savegame. | Travis Howell | |
svn-id: r31526 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-06-21 | Minor cleanup. | Travis Howell | |
svn-id: r27580 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-13 | Fix bugs #941074 and #828860, by switching to graphics renderer code used by ↵ | Travis Howell | |
earlier (non-Windows) versions of Simon the Sorcerer 1/2. svn-id: r26825 | |||
2007-05-10 | Fix glitches in pause options of Elvira 1. | Travis Howell | |
svn-id: r26796 | |||
2007-05-09 | Imrproved support for Elvira 1/2 and Waxworks. | Travis Howell | |
svn-id: r26792 | |||
2007-05-07 | Cleanup. | Travis Howell | |
svn-id: r26769 | |||
2007-02-16 | Some very obvious cleanups. | Torbjörn Andersson | |
svn-id: r25635 | |||
2007-02-12 | Ooops, remove debug leftovers in last commit. | Travis Howell | |
svn-id: r25502 | |||
2007-02-12 | Add basic support for AtariST demo of Elvira 1. | Travis Howell | |
svn-id: r25501 | |||
2007-02-11 | Add Acorn disk version of Simon the Sorcerer 1. | Travis Howell | |
svn-id: r25480 | |||
2006-11-06 | Split draw code for earlier games, to prevent regressions for now | Travis Howell | |
svn-id: r24633 | |||
2006-10-28 | Add more fixes for Elvira 1 | Travis Howell | |
svn-id: r24547 | |||
2006-10-27 | Ooops, fix Elvira 1 regression | Travis Howell | |
svn-id: r24525 | |||
2006-10-27 | Add code for look opcode in elvira 1 | Travis Howell | |
svn-id: r24524 | |||
2006-10-25 | Add back delay between script restarts | Travis Howell | |
svn-id: r24500 | |||
2006-10-25 | Revert debug changes | Travis Howell | |
svn-id: r24496 |