Age | Commit message (Expand) | Author |
2008-12-29 | Fixed typo | Filippos Karapetis |
2008-12-22 | Cleanup. | Travis Howell |
2008-12-21 | Correct the number of speech available in Simon the Sorcerer 1 & 2. | Travis Howell |
2008-12-21 | Move all video players to separate directory | Eugene Sandulenko |
2008-12-21 | Return exact frame rate in Smacker player, and minor cleanup. | Travis Howell |
2008-12-21 | Add initial Smacker support for The Feeble Files. | Travis Howell |
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since t... | Travis Howell |
2008-12-14 | Resort game types. | Travis Howell |
2008-12-14 | Cleanup. | Travis Howell |
2008-12-13 | Add upper case code for oe1_pcName() in Elvira 1/2. | Travis Howell |
2008-12-13 | Add Polish 2CD version of The Feeble Files. | Travis Howell |
2008-12-13 | Fix display of spell status in Elvira 2, caused by newline in oe1_pcName(). | Travis Howell |
2008-12-13 | Fix regression, that caused text to be cut short in Elvira 1/2. | Travis Howell |
2008-12-13 | Ooops, didn't virtual genSaveName(). | Travis Howell |
2008-12-13 | Cleanup. | Travis Howell |
2008-11-29 | Remove warnings from NDS build. | Robin Watts |
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel |
2008-11-09 | - The GMM save dialog is now working for all engines which support the approp... | Filippos Karapetis |
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn |
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn |
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat... | Max Horn |
2008-10-23 | Add missing break to processSpecialKeys(). | Travis Howell |
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-09-16 | Modified uncompress in common/zlib.h to return a bool, so that we don't have ... | Max Horn |
2008-09-15 | Replace ioFailed by err. | Travis Howell |
2008-09-10 | Fix for bug #2102828 - "AGOS - compilation error, uninitialized variable" | Filippos Karapetis |
2008-09-07 | Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)... | Max Horn |
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn |
2008-08-16 | Agos volume levels changed by the keyboard correspond now sync with the confi... | Christopher Page |
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ... | Christopher Page |
2008-08-15 | Small correction for last commit | Christopher Page |
2008-08-14 | Fixed a memory leak in Agos | Christopher Page |
2008-08-13 | Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not u... | Christopher Page |
2008-08-10 | Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,... | Christopher Page |
2008-08-10 | Committed my patch #2040074 ("XMIDI callback control events"). At the moment,... | Torbjörn Andersson |
2008-08-09 | Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-... | Christopher Page |
2008-08-08 | Remove debug leftover. | Travis Howell |
2008-08-08 | Hopefully allow quiting at any stage AGOS engines games again. | Travis Howell |
2008-08-07 | smartphone-specific code not needed anymore | Kostas Nakos |
2008-08-04 | Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,... | Christopher Page |
2008-07-29 | Changed class File (and derived classes) to only support read-only access; ad... | Max Horn |
2008-07-27 | Fix buffer overflow in error message. | Travis Howell |
2008-07-25 | Fix to prevent attempt to delete a non-initialised object during game exit | Paul Gilbert |
2008-07-24 | Implemented listSaves() for AGOS | Christopher Page |
2008-07-21 | Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,... | Christopher Page |
2008-07-21 | Fixed a small SFX issue with AGOS | Christopher Page |
2008-07-21 | Spacing. | Travis Howell |
2008-07-21 | Avoid branching in the inner loop of AGOS drawVertImageCompressed | Bertrand Augereau |
2008-07-16 | Split the drawVertImage function in the agos engine to make it clearer | Bertrand Augereau |