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2007-01-29Add French version of Simon the Sorcerer 2 (Windows CD)Travis Howell
svn-id: r25252
2007-01-28Fix crash on PalmOS due to out of memoryChris Apers
svn-id: r25248
2007-01-28Added French/Atari ST version of Elvira 1 and 2Chris Apers
svn-id: r25247
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
svn-id: r25241
2007-01-27Revert audiostream changes for VOC sound, due to sgin differences in Amiga ↵Travis Howell
CD32 verison of Simon 1. svn-id: r25220
2007-01-27Correct md5 details for restart file in Amiga/AtariST versions of Elvira 1/2 ↵Travis Howell
and Waxworks. svn-id: r25218
2007-01-25Lots of cleanup in the AdvancedDetectorMax Horn
svn-id: r25194
2007-01-25Reduce #include dependenciesEugene Sandulenko
svn-id: r25178
2007-01-24Add optional size parameter to ADGameFileDescription. Not used now.Eugene Sandulenko
svn-id: r25164
2007-01-24Hide all AdvacedDetector parameters into a structure for easier maintenanceEugene Sandulenko
and extensibility svn-id: r25163
2007-01-21Removed common/advancedDetector.h from agos.h, thus reducing the number of ↵Max Horn
build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction) svn-id: r25154
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134
2007-01-16Update details for German version of Elvira 2Travis Howell
svn-id: r25107
2007-01-10Add Spanish version of Elvira 2Travis Howell
svn-id: r25066
2007-01-03Limit keyboard specific verb code to arrow keys only in PP/WWTravis Howell
svn-id: r24972
2007-01-03The arrows keys aren't monitored in DIMPTravis Howell
svn-id: r24969
2007-01-01Add volume support for music in swampyTravis Howell
svn-id: r24966
2007-01-01Add eriktorbjorn's patch for secondary sound looping in swampy, with minor ↵Travis Howell
changes for uncompressed sounds. svn-id: r24965
2007-01-01At Kirben's request, I've applied my old keyboard repeat patch for the AGOSTorbjörn Andersson
engine. Swampy's Adventures really needs it, and the more generic solution to keyboard repeat is apparently stalled. svn-id: r24964
2007-01-01CleanupTravis Howell
svn-id: r24963
2007-01-01Add dxa file extension for short version of filenames too.Travis Howell
svn-id: r24961
2007-01-01Fix bug #1624767 - FF: save games will not load.Travis Howell
svn-id: r24960
2006-12-30CleanupTorbjörn Andersson
svn-id: r24953
2006-12-30Fixed warning.Torbjörn Andersson
svn-id: r24952
2006-12-30Add German version of PP - Swampy AdventuresTravis Howell
svn-id: r24951
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
svn-id: r24947
2006-12-25Set maximum saved game file to 998, since 999 is used for as restart state in FFTravis Howell
svn-id: r24927
2006-12-20Tiny whitespace changes.Torbjörn Andersson
svn-id: r24907
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵Max Horn
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
svn-id: r24882
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
svn-id: r24881
2006-11-23Add German demo of Simon the Sorcerer 2 (DOS CC)Travis Howell
svn-id: r24773
2006-11-23Remove left over debug codeTravis Howell
svn-id: r24772
2006-11-23Avoid compiler warningsTravis Howell
svn-id: r24764
2006-11-22Fix MSVC2005 warnings. Please, review the changes.Eugene Sandulenko
svn-id: r24760
2006-11-15Add inital pause code for Elvira 1/2 & WW, and cleanupTravis Howell
svn-id: r24723
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ↵Max Horn
#define hell it consisted of previously) svn-id: r24685
2006-11-11Limit Evlira 1 mouse hack to full versionTravis Howell
svn-id: r24677
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
macroses. Now typical usage is just list of macros with parameters and array of game details. svn-id: r24670
2006-11-09Add debugger command, to allow object flag vlaues to be altered.Travis Howell
svn-id: r24663
2006-11-09Fix bug #1592914 - SIMON1: Crash in Dwarf CaveTravis Howell
svn-id: r24662
2006-11-07Fix restarting game in Elvira 2Travis Howell
svn-id: r24646
2006-11-06Fix restarting game in Elvira 1Travis Howell
svn-id: r24645
2006-11-06Add inherit code for earlier gamesTravis Howell
svn-id: r24640
2006-11-06CleanupTravis Howell
svn-id: r24639
2006-11-06Add contain code differences between earlier gamesTravis Howell
svn-id: r24634
2006-11-06Split draw code for earlier games, to prevent regressions for nowTravis Howell
svn-id: r24633
2006-11-06System mouse code no longer requiredTravis Howell
svn-id: r24632
2006-11-06Fix mouse palette in WWTravis Howell
svn-id: r24631
2006-11-06The clear timers script only exists in Simon1Travis Howell
svn-id: r24630