Age | Commit message (Expand) | Author |
2014-04-12 | AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy. | uruk |
2014-04-12 | AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning. | uruk |
2014-03-03 | AVALANCHE: Rename Menu to DropDownMenu. | uruk |
2014-02-18 | AVALANCHE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-08 | AVALANCHE: Finish GhostRoom's implementation. | uruk |
2014-02-04 | AVALANCHE: Implement loading and drawing of the picture of the ghost. | uruk |
2014-01-30 | AVALANCHE: Add Ghostroom's skeleton. | uruk |
2014-01-15 | AVALANCHE: Implement wobble, move it to Animation. | uruk |
2014-01-15 | AVALANCHE: Implement, rename, move zonk() and connected functions. | uruk |
2014-01-03 | AVALANCHE: Move direction reset to Animation::resetVariables() | Strangerke |
2013-11-23 | AVALANCHE: Make the call of displayScrollChain() a bit more consistent | Strangerke |
2013-11-22 | AVALANCHE: Janitorial - Removing trailing spaces and tabs | Strangerke |
2013-11-14 | AVALANCHE: Fix bug when Tuck tries to grab Avvy | Strangerke |
2013-10-30 | AVALANCHE: Fix CID 1109678, 1109674 | Strangerke |
2013-10-28 | AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695 | Strangerke |
2013-10-17 | AVALANCHE: Some more refactoring | Strangerke |
2013-10-17 | AVALANCHE: Move Bubble pos to Dialogs, make them private | Strangerke |
2013-10-17 | AVALANCHE: Rework animation init/remove some more | Strangerke |
2013-10-17 | AVALANCHE: Remove 3 useless variables in Animation | Strangerke |
2013-10-17 | AVALANCHE: Remove a couple of useless variables from Animation. This breaks s... | Strangerke |
2013-10-15 | AVALANCHE: Get rid of SpriteInfo | Strangerke |
2013-10-14 | AVALANCHE: Remove some extra parenthesis in Animation | Strangerke |
2013-10-14 | AVALANCHE: Remove StatType, reduce verbosity some more | Strangerke |
2013-10-14 | AVALANCHE: Reduce verbosity in Animation and AnimationType | Strangerke |
2013-10-14 | AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer | Strangerke |
2013-10-12 | AVALANCHE: Move some variables around | Strangerke |
2013-10-09 | AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn) | Strangerke |
2013-10-05 | AVALANCHE: Cleaning includes - remove useless includes in cpp files | Strangerke |
2013-10-04 | AVALANCHE: Check | occurrence as pointed by LordHoto | Strangerke |
2013-10-04 | AVALANCHE: Fix naming convention, reduce the scope of a couple of variables | Strangerke |
2013-10-04 | AVALANCHE: Remove code commented in the original but not in the engine. | Strangerke |
2013-10-02 | AVALANCHE: Move ControlCharacter enum to enums | Strangerke |
2013-10-02 | AVALANCHE: Use Doxygen comments in Animation | Strangerke |
2013-10-01 | AVALANCHE: Remove verbosity related to the use of Magics enum | Strangerke |
2013-10-01 | AVALANCHE: Move some more variables out of Avalanche | Strangerke |
2013-10-01 | AVALANCHE: Move several variables to make them private | Strangerke |
2013-09-30 | AVALANCHE: Remove various dead variables and associated code | Strangerke |
2013-09-30 | AVALANCHE: Remove bytefields, which are set but never used | Strangerke |
2013-09-29 | AVALANCHE: Fix more gcc warnings reported by wjp | Strangerke |
2013-09-29 | AVALANCHE: Add some more graphic functions | Strangerke |
2013-09-28 | AVALANCHE: Set the Magic surface as private, some associated rework | Strangerke |
2013-09-27 | AVALANCHE: Use the Color enum, remove some magic values, identify some dead v... | Strangerke |
2013-09-27 | AVALANCHE: Misc minor polishing | Strangerke |
2013-09-27 | AVALANCHE: Merge Avalot and AvalancheEngine | Strangerke |
2013-09-26 | AVALANCHE: Objectify Sequence. This commit breaks savegames. | Strangerke |
2013-09-25 | AVALANCHE: Janitorial - Use ++ and -- when possible | Strangerke |
2013-09-25 | AVALANCHE: Move some variables to Animation, break savegame compatibility | Strangerke |
2013-09-25 | AVALANCHE: Reduce verbosity in Background, remove a useless variable | Strangerke |
2013-09-24 | AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renam... | uruk |
2013-09-24 | AVALANCHE: Use Room enum instead of byte in misc place | Strangerke |