Age | Commit message (Expand) | Author |
2014-04-13 | AVALANCHE: Add HighScore. | uruk |
2014-04-12 | AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning. | uruk |
2014-03-07 | AVALANCHE: Implement Parser::bossKey(). | uruk |
2014-03-07 | AVALANCHE: Rework use of ShootEmUp. | uruk |
2014-03-07 | AVALANACHE: Rework use of MainMenu. | uruk |
2014-03-03 | AVALANCHE: Add MainMenu's skeleton. | uruk |
2014-03-03 | AVALANCHE: Rename Menu to DropDownMenu. | uruk |
2014-03-03 | AVALANCHE: Replace majorRedraw() with refreshScreen(). | uruk |
2014-02-18 | AVALANCHE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-14 | AVALANCHE: Add ShootEmUp's skeleton. | uruk |
2014-02-09 | AVALANCHE: Remove Pingo. | uruk |
2014-02-09 | AVALANCHE: Add Help's skeleton. | uruk |
2014-01-30 | AVALANCHE: Add Ghostroom's skeleton. | uruk |
2014-01-22 | AVALANCHE: Remove unused code. | uruk |
2014-01-22 | AVALANCHE: Move kTune and TuneType to Dialogs. | uruk |
2014-01-15 | AVALANCHE: Move Clock to dedicated files. | uruk |
2014-01-03 | AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of ... | Strangerke |
2013-11-23 | AVALANCHE: Fix savegames compatibility before/after Nim implementation | Strangerke |
2013-11-22 | AVALANCHE: Janitorial - Removing trailing spaces and tabs | Strangerke |
2013-11-22 | AVALANCHE: Add skeleton code for the minigame called Nim. | urukgit |
2013-11-19 | AVALANCHE: Fix timer. | urukgit |
2013-11-05 | AVALANCHE: Fix whitespace | Willem Jan Palenstijn |
2013-11-05 | AVALANCHE: Remove unnecessary whitespaces. | urukgit |
2013-11-05 | AVALANCHE: Repair display of playtime. | urukgit |
2013-11-03 | AVALANCHE: Fix CID 1109674 | Strangerke |
2013-10-25 | AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp | Strangerke |
2013-10-22 | Avalanche: Replace some British English by American English | Strangerke |
2013-10-17 | AVALANCHE: Some more refactoring | Strangerke |
2013-10-17 | AVALANCHE: Move Bubble pos to Dialogs, make them private | Strangerke |
2013-10-12 | AVALANCHE: Move some variables around | Strangerke |
2013-10-09 | AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn) | Strangerke |
2013-10-04 | AVALANCHE: Remove file variable from AvalancheEngine | Strangerke |
2013-10-04 | AVALANCHE: Remove s_engine | Strangerke |
2013-10-01 | AVALANCHE: some more work on variables | Strangerke |
2013-10-01 | AVALANCHE: more work on variables | Strangerke |
2013-10-01 | AVALANCHE: Remove verbosity related to the use of Magics enum | Strangerke |
2013-10-01 | AVALANCHE: More work on variables | Strangerke |
2013-10-01 | AVALANCHE: Remove useless variable, move variables to dialogs | Strangerke |
2013-10-01 | AVALANCHE: Set private some more variables | Strangerke |
2013-10-01 | AVALANCHE: Move some more variables out of Avalanche | Strangerke |
2013-10-01 | AVALANCHE: Move _scroll and _scrollNum to Dialogs. Remove a useless variable | Strangerke |
2013-10-01 | AVALANCHE: More refactoring | Strangerke |
2013-10-01 | AVALANCHE: Move several variables to make them private | Strangerke |
2013-09-30 | AVALANCHE: Remove various dead variables and associated code | Strangerke |
2013-09-30 | AVALANCHE: Rename getFlag(), change _roomTime to uint32 | Strangerke |
2013-09-29 | AVALANCHE: Move debug display of magic lines to debugger | Strangerke |
2013-09-29 | AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), se... | Strangerke |
2013-09-28 | AVALANCHE: Move some more functions to Graphics | Strangerke |
2013-09-28 | AVALANCHE: Use an enum for the Mouse cursor identifier | Strangerke |
2013-09-28 | AVALANCHE: Move mouse cursor display functions to Graphics | Strangerke |