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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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avalanche
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avalanche.h
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Author
2014-02-18
AVALANCHE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-14
AVALANCHE: Add ShootEmUp's skeleton.
uruk
2014-02-09
AVALANCHE: Remove Pingo.
uruk
2014-02-09
AVALANCHE: Add Help's skeleton.
uruk
2014-01-30
AVALANCHE: Add Ghostroom's skeleton.
uruk
2014-01-22
AVALANCHE: Remove unused code.
uruk
2014-01-22
AVALANCHE: Move kTune and TuneType to Dialogs.
uruk
2014-01-15
AVALANCHE: Move Clock to dedicated files.
uruk
2014-01-03
AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of ↵
Strangerke
it reusable
2013-11-23
AVALANCHE: Fix savegames compatibility before/after Nim implementation
Strangerke
2013-11-22
AVALANCHE: Janitorial - Removing trailing spaces and tabs
Strangerke
2013-11-22
AVALANCHE: Add skeleton code for the minigame called Nim.
urukgit
2013-11-19
AVALANCHE: Fix timer.
urukgit
2013-11-05
AVALANCHE: Fix whitespace
Willem Jan Palenstijn
2013-11-05
AVALANCHE: Remove unnecessary whitespaces.
urukgit
2013-11-05
AVALANCHE: Repair display of playtime.
urukgit
2013-11-03
AVALANCHE: Fix CID 1109674
Strangerke
2013-10-25
AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp
Strangerke
2013-10-22
Avalanche: Replace some British English by American English
Strangerke
pointed by clone2727
2013-10-17
AVALANCHE: Some more refactoring
Strangerke
2013-10-17
AVALANCHE: Move Bubble pos to Dialogs, make them private
Strangerke
2013-10-12
AVALANCHE: Move some variables around
Strangerke
2013-10-09
AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)
Strangerke
2013-10-04
AVALANCHE: Remove file variable from AvalancheEngine
Strangerke
2013-10-04
AVALANCHE: Remove s_engine
Strangerke
2013-10-01
AVALANCHE: some more work on variables
Strangerke
2013-10-01
AVALANCHE: more work on variables
Strangerke
2013-10-01
AVALANCHE: Remove verbosity related to the use of Magics enum
Strangerke
2013-10-01
AVALANCHE: More work on variables
Strangerke
2013-10-01
AVALANCHE: Remove useless variable, move variables to dialogs
Strangerke
2013-10-01
AVALANCHE: Set private some more variables
Strangerke
2013-10-01
AVALANCHE: Move some more variables out of Avalanche
Strangerke
2013-10-01
AVALANCHE: Move _scroll and _scrollNum to Dialogs. Remove a useless variable
Strangerke
2013-10-01
AVALANCHE: More refactoring
Strangerke
2013-10-01
AVALANCHE: Move several variables to make them private
Strangerke
2013-09-30
AVALANCHE: Remove various dead variables and associated code
Strangerke
2013-09-30
AVALANCHE: Rename getFlag(), change _roomTime to uint32
Strangerke
2013-09-29
AVALANCHE: Move debug display of magic lines to debugger
Strangerke
2013-09-29
AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), ↵
Strangerke
set _background private
2013-09-28
AVALANCHE: Move some more functions to Graphics
Strangerke
2013-09-28
AVALANCHE: Use an enum for the Mouse cursor identifier
Strangerke
2013-09-28
AVALANCHE: Move mouse cursor display functions to Graphics
Strangerke
2013-09-28
AVALANCHE: Move Digits and Directions to Graphics
Strangerke
2013-09-27
AVALANCHE: Move Zoom to Graphics
Strangerke
2013-09-27
AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵
Strangerke
variables
2013-09-27
AVALANCHE: Remove a couple of unused variables
Strangerke
2013-09-27
AVALANCHE: Merge Avalot and AvalancheEngine
Strangerke
2013-09-22
AVALANCHE: Move some variables
Strangerke
2013-09-21
AVALANCHE: Merge Gyro, Lucerna and Avalot
Strangerke
2013-09-21
AVALANCHE: Merge Acci and Parser
Strangerke
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