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authorStrangerke2013-09-27 08:33:58 +0200
committerStrangerke2013-09-27 08:33:58 +0200
commitd7230fe8560ef49b1958ba53109af85a40267fca (patch)
treefcfe595aa0da9d5f936c08cc6968ca6fc4051070 /engines/avalanche/avalanche.h
parent64f799773e94838f8e0d5226692f4113e9bf0bf2 (diff)
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AVALANCHE: Remove a couple of unused variables
Diffstat (limited to 'engines/avalanche/avalanche.h')
-rw-r--r--engines/avalanche/avalanche.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index 5977721997..91473e185a 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -270,7 +270,6 @@ public:
byte _lineNum; // Number of lines.
LineType _lines[50]; // For Also.
- enum MouseState { kMouseStateNo, kMouseStateYes, kMouseStateVirtual } _mouse;
bool _dropsOk, _soundFx, _cheat;
Common::String _mouseText;
bool _weirdWord;
@@ -316,7 +315,6 @@ public:
bool _doingSpriteRun; // Only set to True if we're doing a sprite_run at this moment. This stops the trippancy system from moving any of the sprites.
bool _holdTheDawn; // If this is true, calling Dawn will do nothing. It's used, for example, at the start, to stop Load from dawning.
bool _isLoaded; // Is it a loaded gamestate?
- Common::String _enidFilename;
void handleKeyDown(Common::Event &event); // To replace Basher::keyboard_link() and Basher::typein().
void setup();