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path: root/engines/avalanche/avalanche.h
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2013-09-28AVALANCHE: Move Digits and Directions to GraphicsStrangerke
2013-09-27AVALANCHE: Move Zoom to GraphicsStrangerke
2013-09-27AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵Strangerke
variables
2013-09-27AVALANCHE: Remove a couple of unused variablesStrangerke
2013-09-27AVALANCHE: Merge Avalot and AvalancheEngineStrangerke
2013-09-22AVALANCHE: Move some variablesStrangerke
2013-09-21AVALANCHE: Merge Gyro, Lucerna and AvalotStrangerke
2013-09-21AVALANCHE: Merge Acci and ParserStrangerke
2013-09-21AVALANCHE: rename scrolls to dialogsStrangerke
2013-09-20AVALANCHE: Remove misc dead or useless code: useless arguments, stubbed ini ↵Strangerke
file reading, etc
2013-09-20AVALANCHE: Remove code used for DemoStrangerke
2013-09-19AVALANCHE: Cosmetic modifications.uruk
2013-09-19AVALANCHE: Rename Celer to Background.uruk
2013-09-18AVALANCHE: Add sound class, blip(), playNote() and click()Strangerke
2013-09-18AVALANCHE: Rename DropDown into Menu, add some access functionsStrangerke
2013-09-15AVALANCHE: Get rid of Enid.uruk
2013-09-15AVALANCHE: Remove the '2' from the source files' names.uruk
2013-09-15AVALANCHE: Get rid of Visa. Move everything from it to Scrolls.uruk
2013-09-09AVALANCHE: harmonize the use of constants for kMagic, kProc, kObject, kPeopleStrangerke
2013-09-09AVALANCHE: Rework some more strings, identify some dead code in avalanche.cppStrangerke
2013-09-08AVALANCHE: Rename Timeout into TimerStrangerke
2013-09-07AVALANCHE: Rename trip into animation, some more renamingStrangerke
2013-09-07AVALANCHE: Janitorial - Remove trailing spaces, fix define namesStrangerke
2013-09-04AVALANCHE: Get rid of Enhanced. Further renamings and refactoring in ↵uruk
Avalanche and Avalot.
2013-09-04AVALANCHE: Do renaming/refactoring in Acci, Avalanche and Dropdown. Unify ↵uruk
drawing of menus' text in Dropdown in a single function: drawMenuText().
2013-09-04AVALANCHE: Remove loggerStrangerke
2013-09-04AVALANCHE: Do renaming/refactoring in Closing.uruk
2013-09-03AVALANCHE: Get rid of the rest of Basher.uruk
2013-09-03AVALANCHE: Rename/refactor Acci. Implement Acci::peopleInRoom().uruk
2013-09-03AVALANCHE: Rename/refactor avalanche.h/.cpp.uruk
2013-08-20AVALANCHE: Implement loading from the Launcher. Upgrade saveGame(), ↵uruk
loadGame() in, add expandDate() to AvalancheEngine. Revise Avalot::setup(). Repair Lucerna::load() and triptype::init().
2013-08-19AVALANCHE: AvalancheEngine: Revise synchronize(), saveGame(), ↵uruk
loadGameState(). Add loadGame(). Rename generateSaveFileName() to getSaveFileName(). AvalancheMetaEngine: Add listSaves() and removeSaveState().
2013-08-19AVALANCHE: Add AvalancheEngine::synchronize(), ↵uruk
AvalancheEngine::generateSaveFileName(), AvalancheEngine::saveGame().
2013-08-18AVALANCHE: Add saving/loading during run time.uruk
2013-08-16AVALANCHE: Add AvalancheEngine::getMousePos(), remove Gyro::hopto(), ↵uruk
implement Scrolls::dodgem() and Scrolls::undodgem().
2013-08-16AVALANCHE: Stub Gyro::super_off() and Gyro::super_on().uruk
2013-08-06AVALANCHE: Introduce AvalancheEngine::getEvent().uruk
2013-08-02AVALANCHE: Move strf() from Avalanche to Gyro.uruk
2013-07-27AVALANCHE: Introduce new class: Parser. Update rest of the code accordingly.uruk
2013-07-24AVALANCHE: Change class variables to pointers, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _pingo into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _logger into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _enhanced into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _timeout into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _gyro into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Get rid of parts of the engine I don't use yet.uruk
2013-07-24AVALANCHE: Change _avalot into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _graphics into a pointer, modify the rest of the code ↵uruk
accordingly. Introduce AvalanhceEngine::initialize(), use it in AvalancheEninge::run(), modify rest of the code accordingly.
2013-07-24AVALANCHE: Rename Graph to Graphics. Update everything accordingly.uruk
2013-07-24AVALANCHE: Add event handling.uruk