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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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avalanche
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avalot.cpp
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Author
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
Strangerke
2013-11-23
AVALANCHE: Implement Nim::playNim().
urukgit
Repair naming of variables in Nim and add some helper functions.
2013-11-22
AVALANCHE: Janitorial - Remove extra blank lines
Strangerke
2013-11-22
AVALANCHE: Janitorial - Removing trailing spaces and tabs
Strangerke
2013-11-19
AVALANCHE: Fix display of speed state.
urukgit
2013-11-19
AVALANCHE: Fix timer.
urukgit
2013-11-18
AVALANCHE: Repair the timer.
urukgit
2013-11-09
AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable ↵
Strangerke
default values.
2013-11-05
AVALANCHE: Fix whitespace
Willem Jan Palenstijn
2013-11-05
AVALANCHE: Remove unnecessary whitespaces.
urukgit
2013-11-05
AVALANCHE: Repair display of playtime.
urukgit
2013-10-28
AVALANCHE: Fix CID 1109696, 1109697
Strangerke
2013-10-25
AVALANCHE: Fix out of bounds reads (CID 1109653-1109655)
Strangerke
2013-10-25
AVALANCHE: Fix one more out of bounds - CID 1109651
Strangerke
2013-10-25
AVALANCHE: Fix several other out of bounds access - CID 1109650
Strangerke
2013-10-24
AVALANCHE: Fix a couple of (theoretical) out of bounds accesses (CID 1109650)
Strangerke
2013-10-22
Avalanche: Replace some British English by American English
Strangerke
pointed by clone2727
2013-10-17
AVALANCHE: Some more refactoring
Strangerke
2013-10-17
AVALANCHE: Repair parameters for calling zoomOut().
urukgit
2013-10-17
AVALANCHE: Rework AvalancheEngine::bearing(), repair Background::update().
urukgit
2013-10-15
AVALANCHE: Get rid of SpriteInfo
Strangerke
2013-10-14
AVALANCHE: Remove GraphicManager::fleshColors(), move everything from it to ↵
urukgit
GraphicManager::init().
2013-10-14
AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer
Strangerke
2013-10-12
AVALANCHE: Move some variables around
Strangerke
2013-10-09
AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)
Strangerke
2013-10-06
AVALANCHE: Rework bearing()
Strangerke
2013-10-06
AVALANCHE: Use floats instead of double. Use M_PI where it is possible.
uruk
2013-10-05
AVALANCHE: Replace static strings by static char*
Strangerke
2013-10-05
AVALANCHE: Cleaning includes - remove useless includes in cpp files
Strangerke
2013-10-04
AVALANCHE: Fix naming conventions in getItem()
Strangerke
2013-10-04
AVALANCHE: Fix static array names
Strangerke
2013-10-04
AVALANCHE: Remove file variable from AvalancheEngine
Strangerke
2013-10-04
AVALANCHE: Use ConfMan short name
Strangerke
2013-10-04
AVALANCHE: Check | occurrence as pointed by LordHoto
Strangerke
2013-10-02
AVALANCHE: Make _surface private
Strangerke
2013-10-02
AVALANCHE: Move ControlCharacter enum to enums
Strangerke
2013-10-01
AVALANCHE: some more work on variables
Strangerke
2013-10-01
AVALANCHE: more work on variables
Strangerke
2013-10-01
AVALANCHE: Remove verbosity related to the use of Magics enum
Strangerke
2013-10-01
AVALANCHE: More work on variables
Strangerke
2013-10-01
AVALANCHE: Remove useless variable, move variables to dialogs
Strangerke
2013-10-01
AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and ↵
uruk
getRandomNumber() calls.
2013-10-01
AVALANCHE: More refactoring
Strangerke
2013-10-01
AVALANCHE: Move several variables to make them private
Strangerke
2013-09-30
AVALANCHE: Remove various dead variables and associated code
Strangerke
2013-09-30
AVALANCHE: Rename getFlag(), change _roomTime to uint32
Strangerke
2013-09-29
AVALANCHE: Fix more gcc warnings reported by wjp
Strangerke
2013-09-29
AVALANCHE: Move debug display of magic lines to debugger
Strangerke
2013-09-29
AVALANCHE: Set drawArc private
Strangerke
2013-09-29
AVALANCHE: Rework calcHand, move another function to Graphics
Strangerke
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