Age | Commit message (Expand) | Author |
2013-10-05 | AVALANCHE: Replace static strings by static char* | Strangerke |
2013-10-05 | AVALANCHE: Cleaning includes - remove useless includes in cpp files | Strangerke |
2013-10-04 | AVALANCHE: Fix naming conventions in getItem() | Strangerke |
2013-10-04 | AVALANCHE: Fix static array names | Strangerke |
2013-10-04 | AVALANCHE: Remove file variable from AvalancheEngine | Strangerke |
2013-10-04 | AVALANCHE: Use ConfMan short name | Strangerke |
2013-10-04 | AVALANCHE: Check | occurrence as pointed by LordHoto | Strangerke |
2013-10-02 | AVALANCHE: Make _surface private | Strangerke |
2013-10-02 | AVALANCHE: Move ControlCharacter enum to enums | Strangerke |
2013-10-01 | AVALANCHE: some more work on variables | Strangerke |
2013-10-01 | AVALANCHE: more work on variables | Strangerke |
2013-10-01 | AVALANCHE: Remove verbosity related to the use of Magics enum | Strangerke |
2013-10-01 | AVALANCHE: More work on variables | Strangerke |
2013-10-01 | AVALANCHE: Remove useless variable, move variables to dialogs | Strangerke |
2013-10-01 | AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRand... | uruk |
2013-10-01 | AVALANCHE: More refactoring | Strangerke |
2013-10-01 | AVALANCHE: Move several variables to make them private | Strangerke |
2013-09-30 | AVALANCHE: Remove various dead variables and associated code | Strangerke |
2013-09-30 | AVALANCHE: Rename getFlag(), change _roomTime to uint32 | Strangerke |
2013-09-29 | AVALANCHE: Fix more gcc warnings reported by wjp | Strangerke |
2013-09-29 | AVALANCHE: Move debug display of magic lines to debugger | Strangerke |
2013-09-29 | AVALANCHE: Set drawArc private | Strangerke |
2013-09-29 | AVALANCHE: Rework calcHand, move another function to Graphics | Strangerke |
2013-09-28 | AVALANCHE: More rework on Graphic code | Strangerke |
2013-09-28 | AVALANCHE: Set the Magic surface as private, some associated rework | Strangerke |
2013-09-28 | AVALANCHE: Move some more functions to Graphics | Strangerke |
2013-09-28 | AVALANCHE: Use an enum for the Mouse cursor identifier | Strangerke |
2013-09-28 | AVALANCHE: Move mouse cursor display functions to Graphics | Strangerke |
2013-09-28 | AVALANCHE: Move Digits and Directions to Graphics | Strangerke |
2013-09-27 | AVALANCHE: Move background loading to Graphics | Strangerke |
2013-09-27 | AVALANCHE: Move Zoom to Graphics | Strangerke |
2013-09-27 | AVALANCHE: Use the Color enum, remove some magic values, identify some dead v... | Strangerke |
2013-09-27 | AVALANCHE: Remove a couple of unused variables | Strangerke |
2013-09-27 | AVALANCHE: Misc minor polishing | Strangerke |
2013-09-27 | AVALANCHE: Merge Avalot and AvalancheEngine | Strangerke |
2013-09-27 | AVALANCHE: Move a couple of variables to Sequence, more private variables | Strangerke |
2013-09-27 | AVALANCHE: More function deduplication, remove a magic value | Strangerke |
2013-09-26 | AVALANCHE: Objectify Sequence. This commit breaks savegames. | Strangerke |
2013-09-26 | AVALANCHE: Partially implement (there are still missing features: icon, keybo... | uruk |
2013-09-25 | AVALANCHE: Move some variables to Animation, break savegame compatibility | Strangerke |
2013-09-25 | AVALANCHE: rename a parameter, remove a useless (unitialized) variable, disab... | Strangerke |
2013-09-25 | AVALANCHE: use nullptr for empty pointers | Strangerke |
2013-09-25 | AVALANCHE: Simplify loadMouse() | Strangerke |
2013-09-25 | AVALANCHE: Reduce verbosity in Background, remove a useless variable | Strangerke |
2013-09-24 | AVALANCHE: Use enum for verbs | Strangerke |
2013-09-24 | AVALANCHE: Use People enum as a type for several variables, modify functions ... | Strangerke |
2013-09-24 | AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renam... | uruk |
2013-09-24 | AVALANCHE: Use Room enum instead of byte in misc place | Strangerke |
2013-09-24 | AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables | Strangerke |
2013-09-23 | AVALANCHE: Refactor some variables. This breaks savegame compatibility | Strangerke |