index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
avalanche
/
detection.cpp
Age
Commit message (
Expand
)
Author
2016-01-26
AVALANCHE: Only request actual save slots in listSaves.
Johannes Schickel
2014-02-18
AVALANCHE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-11-24
AVALANCHE: Fix savegame version checks
Strangerke
2013-11-03
AVALANCHE: Fix CID 1109674
Strangerke
2013-10-07
AVALANCHE: Fix savegames list
Strangerke
2013-10-07
AVALANCHE: Fix savegame patterns
Strangerke
2013-10-05
AVALANCHE: Cleaning includes - remove useless includes in cpp files
Strangerke
2013-10-04
AVALANCHE: Add indentation on REGISTER_PLUGIN_* lines
Strangerke
2013-10-04
AVALANCHE: Use MKTAG for signature. This breaks prior savegames.
Strangerke
2013-09-29
AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), se...
Strangerke
2013-09-19
AVALANCHE: Cosmetic modifications.
uruk
2013-09-16
AVALANCHE: Review all for statements
Strangerke
2013-09-08
AVALANCHE: Silent some CppCheck warnings, rename some loop variables
Strangerke
2013-08-20
AVALANCHE: Add thumbnail support and version tracking to the saving/loading s...
uruk
2013-08-20
AVALANCHE: Implement loading from the Launcher. Upgrade saveGame(), loadGame(...
uruk
2013-08-19
AVALANCHE: AvalancheEngine: Revise synchronize(), saveGame(), loadGameState()...
uruk
2013-06-20
AVALANCHE: Fix detection.
uruk
2013-06-20
AVALANCHE: Remove some functions from detection.
uruk
2013-06-20
AVALANCHE: Messing around with GameDescription.
uruk
2013-06-18
AVALANCHE: Add detection. Some fix in console.h.
uruk