index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
avalanche
/
nim.cpp
Age
Commit message (
Collapse
)
Author
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-01-11
AVALANCE: Fix out of bounds array access.
Johannes Schickel
Thanks to uruk for checking on this.
2014-06-07
AVALANCHE: Janitorial - remove trailing spaces and tabs
Strangerke
2014-02-25
AVALANCHE: Rework use of Common::Rect.
uruk
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-18
AVALANCHE: Reimplement the rectangle drawing methods.
uruk
2014-02-18
AVALANCHE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-12-22
AVALANCHE: Add a default value in Nim::checkInput()
Strangerke
2013-12-21
AVALANCHE: Move freeing of the used surfaces in Nim to a better place.
uruk
2013-12-21
AVALANCHE: Rename graphic functions connected to Nim.
uruk
2013-12-20
AVALANCHE: Add keyboard support to Nim.
uruk
2013-12-20
AVALANCHE: Fix drawing of the gameboard in Nim.
uruk
2013-12-20
AVALANCHE: Rework mouse handling in Nim.
uruk
2013-12-20
AVALANCHE: Repair Dogfood's AI.
uruk
2013-12-20
AVALANACHE: Minor bug fix and coding convention fix.
uruk
2013-12-20
AVALANCHE: Repairs in Nim regarding the cursor and some text color.
uruk
2013-12-20
AVALANCHE: Implement Nim::endOfGame().
uruk
2013-12-20
AVALANCHE: Replace Nim::dogFood().
uruk
2013-12-20
AVALANCHE: Implement mouse control of Nim.
uruk
Now the mini-game is playable.
2013-12-18
AVALANCHE: Fix out of bound access related to Pascal to C conversion
Strangerke
2013-12-17
AVALANCHE: Fix some coding convention issues, fix some warnings
Strangerke
2013-12-17
AVALANCHE: Some index fixes in Nim.
uruk
2013-12-17
AVALANCHE: Implement Dogfood's "AI" in Nim.
uruk
2013-12-17
AVALANCHE: Implement startMove() in Nim.
uruk
2013-12-17
AVALANCHE: Get rid of plotStone().
uruk
2013-12-17
AVALANCHE: Implement drawing of stones in Nim.
uruk
2013-12-17
AVALANCHE: Implement text drawing and setup in Nim.
uruk
2013-12-17
AVALANCHE: Implement picture loading/drawing in Nim.
uruk
2013-12-17
AVALANCHE: Fix variable initialization in Nim
Strangerke
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
Strangerke
2013-11-23
AVALANCHE: Fix formatting in Nim
Strangerke
2013-11-23
AVALANCHE: Fix savegames compatibility before/after Nim implementation
Strangerke
2013-11-23
AVALANCHE: Implement Nim::playNim().
urukgit
Repair naming of variables in Nim and add some helper functions.
2013-11-22
AVALANCHE: Fix Nim.
urukgit
2013-11-22
AVALANCHE: Add skeleton code for the minigame called Nim.
urukgit