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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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avalanche
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shootemup.cpp
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Author
2014-04-06
AVALANCHE: Remove some leftovers of the mini-games.
uruk
2014-03-01
AVALANCHE: Repair ShootEmUp::run().
uruk
2014-03-01
AVALANCHE: Implement moving in ShootEmUp::readKbd().
uruk
Rework the existing parts of the function during the process.
2014-03-01
AVALANCHE: Implement shooting in ShootEmUp::readKbd().
uruk
2014-02-25
AVALANCHE: Rework define() and the constants in ShootEmUp.
uruk
2014-02-25
AVALANCHE: Repair ShootEmUp::escapeCheck().
uruk
2014-02-25
AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.
uruk
2014-02-25
AVALANCHE: Rework use of Common::Rect.
uruk
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-25
AVALANCHE: Fix destination check in initRunner()
Strangerke
2014-02-22
AVALANCHE: Repair ShootEmUp::updateTime().
uruk
2014-02-21
AVALANCHE: Repair ShootEmUp::plotThem().
uruk
2014-02-21
AVALANCHE: Repair define() and defineCameo() in ShootEmUp.
uruk
2014-02-21
AVALANCHE: Repair ShootEmUp::setup().
uruk
2014-02-21
AVALANCHE: Repair ShootEmUp::setup().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::updateTime().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::gain().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::plotThem().
uruk
2014-02-20
AVALANCHE: Put a necessary delay into ShootEmUp's main loop.
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::defineCameo().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::check321().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::updateTime().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::collisionCheck().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::escapeCheck().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::animate() and connected functions.
uruk
2014-02-19
AVALANCHE: Fix uninitialized variable in Avalanche's shoot'em up
Strangerke
2014-02-19
AVALANCHE: Implement ShootEmUp::peopleRunning().
uruk
2014-02-19
AVALANCHE: Implement ShootEmUp::bumpFolk() and ShootEmUp::turnAround().
uruk
2014-02-19
AVALANCHE: Implement ShootEmUp::moveAvvy().
uruk
2014-02-19
AVALANCHE: Implement ShootEmUp::moveThem().
uruk
2014-02-19
AVALANCHE: Implement ShootEmUp::plotThem() and connected functions.
uruk
2014-02-19
AVALANCHE: Implement ShootEmUp::initRunner().
uruk
2014-02-18
AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions.
uruk
2014-02-18
AVALANCHE: Implement ShootEmUp::blankIt().
uruk
2014-02-18
AVALANCHE: Introduce GraphicManager::blackOutScreen().
uruk
2014-02-18
AVALANCHE: Reimplement the rectangle drawing methods.
uruk
2014-02-18
AVALANCHE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-16
AVALANCHE: Silence warnings in MSVC
Strangerke
2014-02-16
AVALANCHE: Implement ShootEmUp::setup() and connected functions.
uruk
2014-02-16
AVALANCHE: Implement ShootEmUp::instructions().
uruk
Also implement connected functions and add fundamental parts to ShootEmUp::run() during the process.
2014-02-14
AVALANCHE: Move/rename/implement SEU::titles().
uruk
2014-02-14
AVALANCHE: Add ShootEmUp's skeleton.
uruk