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2014-02-25AVALANCHE: Rework use of Common::Rect.uruk
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-25AVALANCHE: Fix destination check in initRunner()Strangerke
2014-02-22AVALANCHE: Repair ShootEmUp::updateTime().uruk
2014-02-21AVALANCHE: Repair ShootEmUp::plotThem().uruk
2014-02-21AVALANCHE: Repair define() and defineCameo() in ShootEmUp.uruk
2014-02-21AVALANCHE: Repair ShootEmUp::setup().uruk
2014-02-21AVALANCHE: Repair ShootEmUp::setup().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::updateTime().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::gain().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::plotThem().uruk
2014-02-20AVALANCHE: Put a necessary delay into ShootEmUp's main loop.uruk
2014-02-20AVALANCHE: Implement ShootEmUp::defineCameo().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::check321().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::updateTime().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::collisionCheck().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::escapeCheck().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::animate() and connected functions.uruk
2014-02-20AVALANCHE: Repair out of bound read in Help::handleMouse().uruk
2014-02-19AVALANCHE: Some British to American englishStrangerke
2014-02-19AVALANCHE: Fix uninitialized variable in Avalanche's shoot'em upStrangerke
2014-02-19AVALANCHE: Implement ShootEmUp::peopleRunning().uruk
2014-02-19AVALANCHE: Implement ShootEmUp::bumpFolk() and ShootEmUp::turnAround().uruk
2014-02-19AVALANCHE: Implement ShootEmUp::moveAvvy().uruk
2014-02-19AVALANCHE: Implement ShootEmUp::moveThem().uruk
2014-02-19AVALANCHE: Implement ShootEmUp::plotThem() and connected functions.uruk
2014-02-19AVALANCHE: Implement ShootEmUp::initRunner().uruk
2014-02-18AVALANCHE: Rework GraphicManager::loadPictureSign().uruk
2014-02-18AVALANCHE: Repair writing off the boundaries in loadPictureGraphic().uruk
2014-02-18AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions.uruk
2014-02-18AVALANCHE: Implement ShootEmUp::blankIt().uruk
2014-02-18AVALANCHE: Introduce GraphicManager::blackOutScreen().uruk
2014-02-18AVALANCHE: Reimplement the rectangle drawing methods.uruk
2014-02-18AVALANCHE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16AVALANCHE: Silence warnings in MSVCStrangerke
2014-02-16AVALANCHE: Implement ShootEmUp::setup() and connected functions.uruk
2014-02-16AVALANCHE: Janitorial - Remove trailing spacesStrangerke
2014-02-16AVALANCHE: Implement ShootEmUp::instructions().uruk
Also implement connected functions and add fundamental parts to ShootEmUp::run() during the process.
2014-02-15AVALANCHE: Really use KeyCodes instead of ASCII values in Help.uruk
2014-02-14AVALANCHE: Move/rename/implement SEU::titles().uruk
2014-02-14AVALANCHE: Add ShootEmUp's skeleton.uruk
2014-02-14AVALANCHE: Don't use cctype in Help anymore.uruk
2014-02-14AVALANCHE: Get rid of continueHelp(), fix run().uruk
It was unnecessary to paint the whole screen black, we can just draw the first screen of Help immediately instead of that.
2014-02-14AVALANCHE: Implement mouse control in Help.uruk
2014-02-14AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.uruk
2014-02-14AVALANCHE: Use keycodes instead of ASCII values in Help.uruk
2014-02-12AVALANCHE: Implement keyboard control in Help.uruk
2014-02-12AVALANCHE: Made comments ASCII friendlyTorbjörn Andersson
The comments I introduced earlier (previusly case labels) have been changed to avoid non-ASCII characters. The descriptions were taken from an ISO 8859-1 manual page.
2014-02-12AVALANCHE: Silence GCC warningsTorbjörn Andersson
Mainly, GCC complained about case labels having a value less than the minimum value for the type. Probably because character literals may be signed or unsigned, while _trigger is always unsigned.
2014-02-12AVALANCHE: Rename/implement rest of getMe().uruk