aboutsummaryrefslogtreecommitdiff
path: root/engines/avalanche
diff options
context:
space:
mode:
authoruruk2014-02-14 13:31:08 +0100
committeruruk2014-02-14 13:31:08 +0100
commit6d38d25af3168c3b56f11179afa1f51ccaffeda1 (patch)
treec0e01e3fb00cf3bdd0180ef72a79afae454ec9b9 /engines/avalanche
parent370e5969b5d8affc8752c4ca3aa5050337454039 (diff)
downloadscummvm-rg350-6d38d25af3168c3b56f11179afa1f51ccaffeda1.tar.gz
scummvm-rg350-6d38d25af3168c3b56f11179afa1f51ccaffeda1.tar.bz2
scummvm-rg350-6d38d25af3168c3b56f11179afa1f51ccaffeda1.zip
AVALANCHE: Add ShootEmUp's skeleton.
Diffstat (limited to 'engines/avalanche')
-rw-r--r--engines/avalanche/avalanche.cpp3
-rw-r--r--engines/avalanche/avalanche.h2
-rw-r--r--engines/avalanche/module.mk3
-rw-r--r--engines/avalanche/shootemup.cpp179
-rw-r--r--engines/avalanche/shootemup.h77
-rw-r--r--engines/avalanche/timer.cpp5
6 files changed, 265 insertions, 4 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index d04f2f8458..073b9a9425 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -57,6 +57,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
_nim = nullptr;
_ghostroom = nullptr;
_help = nullptr;
+ _shootemup = nullptr;
_platform = gd->desc.platform;
initVariables();
@@ -81,6 +82,7 @@ AvalancheEngine::~AvalancheEngine() {
delete _nim;
delete _ghostroom;
delete _help;
+ delete _shootemup;
for (int i = 0; i < 31; i++) {
for (int j = 0; j < 2; j++) {
@@ -165,6 +167,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
_nim = new Nim(this);
_ghostroom = new GhostRoom(this);
_help = new Help(this);
+ _shootemup = new ShootEmUp(this);
_graphics->init();
_dialogs->init();
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index 5e5bc34464..d2e5678ae9 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -44,6 +44,7 @@
#include "avalanche/clock.h"
#include "avalanche/ghostroom.h"
#include "avalanche/help.h"
+#include "avalanche/shootemup.h"
#include "common/serializer.h"
@@ -89,6 +90,7 @@ public:
Nim *_nim;
GhostRoom *_ghostroom;
Help *_help;
+ ShootEmUp *_shootemup;
OSystem *_system;
diff --git a/engines/avalanche/module.mk b/engines/avalanche/module.mk
index 3ee29dc3c7..eb95e32585 100644
--- a/engines/avalanche/module.mk
+++ b/engines/avalanche/module.mk
@@ -18,7 +18,8 @@ MODULE_OBJS = \
nim.o \
clock.o \
ghostroom.o \
- help.o
+ help.o \
+ shootemup.o
# This module can be built as a plugin
ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
diff --git a/engines/avalanche/shootemup.cpp b/engines/avalanche/shootemup.cpp
new file mode 100644
index 0000000000..01c5a1977b
--- /dev/null
+++ b/engines/avalanche/shootemup.cpp
@@ -0,0 +1,179 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+/*
+* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+*/
+
+#include "avalanche/avalanche.h"
+#include "avalanche/shootemup.h"
+
+#include "common/random.h"
+
+namespace Avalanche {
+
+ShootEmUp::ShootEmUp(AvalancheEngine *vm) {
+ _vm = vm;
+
+ _time = 0;
+}
+
+void ShootEmUp::run() {
+ titles();
+ setup();
+ initRunner(20, 70, 48, 54, _vm->_rnd->getRandomNumber(4) + 1, _vm->_rnd->getRandomNumber(3) - 2);
+ initRunner(600, 70, 48, 54, _vm->_rnd->getRandomNumber(4) + 1, _vm->_rnd->getRandomNumber(3) - 2);
+ initRunner(600, 100, 61, 67, -(_vm->_rnd->getRandomNumber(4)) + 1, _vm->_rnd->getRandomNumber(3) - 2);
+ initRunner(20, 100, 61, 67, -(_vm->_rnd->getRandomNumber(4)) + 1, _vm->_rnd->getRandomNumber(3) - 2);
+ do {
+ blankIt();
+ hitPeople();
+ plotThem();
+ moveThem();
+ moveAvvy();
+ bumpFolk();
+ peopleRunning();
+ animate();
+ escapeCheck();
+ collisionCheck();
+ updateTime();
+ check321();
+ readKbd();
+ } while (_time != 0);
+}
+
+bool ShootEmUp::overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y) {
+ warning("STUB: ShootEmUp::overlap()");
+ return false;
+}
+
+byte ShootEmUp::getStockNumber(byte x) {
+ warning("STUB: ShootEmUp::getStockNumber()");
+ return 0;
+}
+
+void ShootEmUp::blankIt() {
+ warning("STUB: ShootEmUp::blankIt()");
+}
+
+void ShootEmUp::moveThem() {
+ warning("STUB: ShootEmUp::moveThem()");
+}
+
+void ShootEmUp::plotThem() {
+ warning("STUB: ShootEmUp::plotThem()");
+}
+
+void ShootEmUp::define(int16 xx, int16 yy, byte pp, int8 ixx, int8 iyy, int16 time, bool isAMissile, bool doWeWipe) {
+ warning("STUB: ShootEmUp::define()");
+}
+
+void ShootEmUp::defineCameo(int16 xx, int16 yy, byte pp, int16 time) {
+ warning("STUB: ShootEmUp::defineCameo()");
+}
+
+void ShootEmUp::showStock(byte x) {
+ warning("STUB: ShootEmUp::showStock()");
+}
+
+void ShootEmUp::showScore() {
+ warning("STUB: ShootEmUp::showScore()");
+}
+
+void ShootEmUp::showTime() {
+ warning("STUB: ShootEmUp::showTime()");
+}
+
+void ShootEmUp::gain(int8 howMuch) {
+ warning("STUB: ShootEmUp::gain()");
+}
+
+void ShootEmUp::newEscape() {
+ warning("STUB: ShootEmUp::newEscape()");
+}
+
+void ShootEmUp::nextPage() {
+ warning("STUB: ShootEmUp::nextPage()");
+}
+
+void ShootEmUp::instructions() {
+ warning("STUB: ShootEmUp::instructions()");
+}
+
+void ShootEmUp::setup() {
+ warning("STUB: ShootEmUp::setup()");
+}
+
+void ShootEmUp::initRunner(int16 xx, int16 yy, byte f1, byte f2, int8 ixx, int8 iyy) {
+ warning("STUB: ShootEmUp::initRunner()");
+}
+
+void ShootEmUp::titles() {
+ warning("STUB: ShootEmUp::titles()");
+}
+
+void ShootEmUp::moveAvvy() {
+ warning("STUB: ShootEmUp::moveAvvy()");
+}
+
+void ShootEmUp::readKbd() {
+ warning("STUB: ShootEmUp::readKbd()");
+}
+
+void ShootEmUp::animate() {
+ warning("STUB: ShootEmUp::animate()");
+}
+
+void ShootEmUp::collisionCheck() {
+ warning("STUB: ShootEmUp::collisionCheck()");
+}
+
+void ShootEmUp::turnAround(byte who, bool randomX) {
+ warning("STUB: ShootEmUp::turnAround()");
+}
+
+void ShootEmUp::bumpFolk() {
+ warning("STUB: ShootEmUp::bumpFolk()");
+}
+
+void ShootEmUp::peopleRunning() {
+ warning("STUB: ShootEmUp::peopleRunning()");
+}
+
+void ShootEmUp::updateTime() {
+ warning("STUB: ShootEmUp::updateTime()");
+}
+
+void ShootEmUp::hitPeople() {
+ warning("STUB: ShootEmUp::hitPeople()");
+}
+
+void ShootEmUp::escapeCheck() {
+ warning("STUB: ShootEmUp::escapeCheck()");
+}
+
+void ShootEmUp::check321() {
+ warning("STUB: ShootEmUp::check321()");
+}
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/shootemup.h b/engines/avalanche/shootemup.h
new file mode 100644
index 0000000000..6a1f182881
--- /dev/null
+++ b/engines/avalanche/shootemup.h
@@ -0,0 +1,77 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+/*
+* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+*/
+
+#ifndef AVALANCHE_SHOOTEMUP_H
+#define AVALANCHE_SHOOTEMUP_H
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class ShootEmUp {
+public:
+ ShootEmUp(AvalancheEngine *vm);
+
+ void run();
+
+private:
+ AvalancheEngine *_vm;
+
+ byte _time;
+
+ bool overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y);
+ byte getStockNumber(byte x);
+ void blankIt();
+ void moveThem();
+ void plotThem();
+ void define(int16 xx, int16 yy, byte pp, int8 ixx, int8 iyy, int16 time, bool isAMissile, bool doWeWipe);
+ void defineCameo(int16 xx, int16 yy, byte pp, int16 time);
+ void showStock(byte x);
+ void showScore();
+ void showTime();
+ void gain(int8 howMuch);
+ void newEscape();
+ void nextPage(); // Internal function of 'instructions' in the original.
+ void instructions();
+ void setup();
+ void initRunner(int16 xx, int16 yy, byte f1, byte f2, int8 ixx, int8 iyy);
+ void titles();
+ void moveAvvy();
+ void readKbd();
+ void animate();
+ void collisionCheck();
+ void turnAround(byte who, bool randomX);
+ void bumpFolk();
+ void peopleRunning();
+ void updateTime();
+ void hitPeople();
+ void escapeCheck();
+ void check321();
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_SHOOTEMUP_H
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index f63098aea8..b7a8433e71 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -327,12 +327,11 @@ void Timer::hangAround2() {
_vm->_animation->_sprites[0]->remove();
spr->remove(); // Get rid of Robin Hood and Friar Tuck.
- addTimer(1, kProcAfterTheShootemup, kReasonHangingAround);
- // Immediately call the following proc (when you have a chance).
+ addTimer(1, kProcAfterTheShootemup, kReasonHangingAround); // Immediately call the following proc (when you have a chance).
_vm->_tiedUp = false;
- // _vm->_enid->backToBootstrap(1); Call the shoot-'em-up. TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then!
+ _vm->_shootemup->run();
}
void Timer::afterTheShootemup() {