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2013-10-04AVALANCHE: Remove file variable from AvalancheEngineStrangerke
2013-10-04AVALANCHE: Use ConfMan short nameStrangerke
2013-10-04AVALANCHE: Use MKTAG for signature. This breaks prior savegames.Strangerke
2013-10-04AVALANCHE: Remove s_engineStrangerke
2013-10-04AVALANCHE: Check | occurrence as pointed by LordHotoStrangerke
2013-10-04AVALANCHE: Fix naming convention, reduce the scope of a couple of variablesStrangerke
2013-10-04AVALANCHE: Remove code commented in the original but not in the engine.Strangerke
2013-10-03AVALANCHE: Use memcpy in refreshScreenWillem Jan Palenstijn
2013-10-03AVALANCHE: Don't refresh screen after every event in scroll modeWillem Jan Palenstijn
2013-10-03AVALANCHE: Set some variables private in MenuStrangerke
2013-10-03AVALANCHE: Use Doxygen comments in GraphicsStrangerke
2013-10-02AVALANCHE: Make _surface privateStrangerke
2013-10-02AVALANCHE: Use Doxygen comments in Dialogs, set private some membersStrangerke
2013-10-02AVALANCHE: Move ControlCharacter enum to enumsStrangerke
2013-10-02AVALANCHE: Repair shadowed variable.uruk
2013-10-02AVALANCHE: Use Doxygen comments in AnimationStrangerke
2013-10-01AVALANCHE: some more work on variablesStrangerke
2013-10-01AVALANCHE: more work on variablesStrangerke
2013-10-01AVALANCHE: Remove verbosity related to the use of Magics enumStrangerke
2013-10-01AVALANCHE: More work on variablesStrangerke
2013-10-01AVALANCHE: Remove useless variable, move variables to dialogsStrangerke
2013-10-01AVALANCHE: Set private some more variablesStrangerke
2013-10-01AVALANCHE: Rename getIcon() to drawIcon(), move it to Graphics from Dialogs, ...uruk
2013-10-01AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRand...uruk
2013-10-01AVALANCHE: Move drawSign() from Dialogs to Graphics. Implement it.uruk
2013-10-01AVALANCHE: Move some more variables out of AvalancheStrangerke
2013-10-01AVALANCHE: Rename _scrollNum to improve readibilityStrangerke
2013-10-01AVALANCHE: _scrollNum is now a C indexStrangerke
2013-10-01AVALANCHE: Move _scroll and _scrollNum to Dialogs. Remove a useless variableStrangerke
2013-10-01AVALANCHE: More refactoringStrangerke
2013-10-01AVALANCHE: Move several variables to make them privateStrangerke
2013-09-30AVALANCHE: Remove various dead variables and associated codeStrangerke
2013-09-30AVALANCHE: Little refactoring in backgroundStrangerke
2013-09-30AVALANCHE: Implement keyboard control in Dialogs::scrollModeDialogue().uruk
2013-09-30AVALANCHE: Remove bytefields, which are set but never usedStrangerke
2013-09-30AVALANCHE: Rename getFlag(), change _roomTime to uint32Strangerke
2013-09-29AVALANCHE: Fix more gcc warnings reported by wjpStrangerke
2013-09-29AVALANCHE: Silent warnings reported by wjpStrangerke
2013-09-29AVALANCHE: Move debug display of magic lines to debuggerStrangerke
2013-09-29AVALANCHE: Set drawArc privateStrangerke
2013-09-29AVALANCHE: Rework calcHand, move another function to GraphicsStrangerke
2013-09-29AVALANCHE: Move code from Menu to GraphicsStrangerke
2013-09-29AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), se...Strangerke
2013-09-29AVALANCHE: Scrolls is now set to privateStrangerke
2013-09-29AVALANCHE: move some more functions to GraphicsStrangerke
2013-09-29AVALANCHE: Add some more graphic functionsStrangerke
2013-09-28AVALANCHE: Partially move drawScroll to GraphicsStrangerke
2013-09-28AVALANCHE: More rework on Graphic codeStrangerke
2013-09-28AVALANCHE: Set the Magic surface as private, some associated reworkStrangerke
2013-09-28AVALANCHE: Move some more functions to GraphicsStrangerke