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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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avalanche
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2013-10-04
AVALANCHE: Remove file variable from AvalancheEngine
Strangerke
2013-10-04
AVALANCHE: Use ConfMan short name
Strangerke
2013-10-04
AVALANCHE: Use MKTAG for signature. This breaks prior savegames.
Strangerke
2013-10-04
AVALANCHE: Remove s_engine
Strangerke
2013-10-04
AVALANCHE: Check | occurrence as pointed by LordHoto
Strangerke
2013-10-04
AVALANCHE: Fix naming convention, reduce the scope of a couple of variables
Strangerke
2013-10-04
AVALANCHE: Remove code commented in the original but not in the engine.
Strangerke
2013-10-03
AVALANCHE: Use memcpy in refreshScreen
Willem Jan Palenstijn
2013-10-03
AVALANCHE: Don't refresh screen after every event in scroll mode
Willem Jan Palenstijn
2013-10-03
AVALANCHE: Set some variables private in Menu
Strangerke
2013-10-03
AVALANCHE: Use Doxygen comments in Graphics
Strangerke
2013-10-02
AVALANCHE: Make _surface private
Strangerke
2013-10-02
AVALANCHE: Use Doxygen comments in Dialogs, set private some members
Strangerke
2013-10-02
AVALANCHE: Move ControlCharacter enum to enums
Strangerke
2013-10-02
AVALANCHE: Repair shadowed variable.
uruk
2013-10-02
AVALANCHE: Use Doxygen comments in Animation
Strangerke
2013-10-01
AVALANCHE: some more work on variables
Strangerke
2013-10-01
AVALANCHE: more work on variables
Strangerke
2013-10-01
AVALANCHE: Remove verbosity related to the use of Magics enum
Strangerke
2013-10-01
AVALANCHE: More work on variables
Strangerke
2013-10-01
AVALANCHE: Remove useless variable, move variables to dialogs
Strangerke
2013-10-01
AVALANCHE: Set private some more variables
Strangerke
2013-10-01
AVALANCHE: Rename getIcon() to drawIcon(), move it to Graphics from Dialogs, ↵
uruk
implement it. Repair Dialogs::scrollModeDialogue().
2013-10-01
AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and ↵
uruk
getRandomNumber() calls.
2013-10-01
AVALANCHE: Move drawSign() from Dialogs to Graphics. Implement it.
uruk
2013-10-01
AVALANCHE: Move some more variables out of Avalanche
Strangerke
2013-10-01
AVALANCHE: Rename _scrollNum to improve readibility
Strangerke
2013-10-01
AVALANCHE: _scrollNum is now a C index
Strangerke
2013-10-01
AVALANCHE: Move _scroll and _scrollNum to Dialogs. Remove a useless variable
Strangerke
2013-10-01
AVALANCHE: More refactoring
Strangerke
2013-10-01
AVALANCHE: Move several variables to make them private
Strangerke
2013-09-30
AVALANCHE: Remove various dead variables and associated code
Strangerke
2013-09-30
AVALANCHE: Little refactoring in background
Strangerke
2013-09-30
AVALANCHE: Implement keyboard control in Dialogs::scrollModeDialogue().
uruk
2013-09-30
AVALANCHE: Remove bytefields, which are set but never used
Strangerke
2013-09-30
AVALANCHE: Rename getFlag(), change _roomTime to uint32
Strangerke
2013-09-29
AVALANCHE: Fix more gcc warnings reported by wjp
Strangerke
2013-09-29
AVALANCHE: Silent warnings reported by wjp
Strangerke
2013-09-29
AVALANCHE: Move debug display of magic lines to debugger
Strangerke
2013-09-29
AVALANCHE: Set drawArc private
Strangerke
2013-09-29
AVALANCHE: Rework calcHand, move another function to Graphics
Strangerke
2013-09-29
AVALANCHE: Move code from Menu to Graphics
Strangerke
2013-09-29
AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), ↵
Strangerke
set _background private
2013-09-29
AVALANCHE: Scrolls is now set to private
Strangerke
2013-09-29
AVALANCHE: move some more functions to Graphics
Strangerke
2013-09-29
AVALANCHE: Add some more graphic functions
Strangerke
2013-09-28
AVALANCHE: Partially move drawScroll to Graphics
Strangerke
2013-09-28
AVALANCHE: More rework on Graphic code
Strangerke
2013-09-28
AVALANCHE: Set the Magic surface as private, some associated rework
Strangerke
2013-09-28
AVALANCHE: Move some more functions to Graphics
Strangerke
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