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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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bladerunner
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actor_clues.cpp
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Commit message (
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Author
2019-03-26
BLADERUNNER: Resolve dead end state with Zuben
Thanasis Antoniou
2019-02-08
BLADERUNNER: Removed unnecessary debugging code
Peter Kohaut
2019-01-19
BLADERUNNER: More variable names in the game scripts
Peter Kohaut
2018-11-24
BLADERUNNER: Preliminary saving & loading support
Peter Kohaut
2018-06-29
BLADERUNNER: Fix another signed vs unsigned warning
Eugene Sandulenko
2018-06-29
BLADERUNNER: Fix warnings
Eugene Sandulenko
2018-03-31
BLADERUNNER: Implemented ActorClues::getModifier().
Eugene Sandulenko
2018-03-30
BLADERUNNER: Implemented ActorClues::acquireCluesByRelations()
Eugene Sandulenko
2018-03-30
BLADERUNNER: Further work on acquireCluesByRelations()
Eugene Sandulenko
2018-03-30
BLADERUNNER: Initial code for acquireCluesByRelations()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: Save game methods
Thomas Fach-Pedersen
2018-02-05
BLADERUNNER: Added more game constants
Peter Kohaut
2018-02-04
BLADERUNNER: ESPER interface
Peter Kohaut
2018-01-29
BLADERUNNER: Added KIA interfaces
Peter Kohaut
2018-01-28
BLADERUNNER: Fix compilation issues
Peter Kohaut
2018-01-28
BLADERUNNER: Added basic KIA interface
Peter Kohaut
2017-08-24
BLADERUNNER: Added audio mixer & various fixes
Peter Kohaut
2017-04-02
BLADERUNNER: fixed lighting cache
Peter Kohaut
2017-03-29
BLADERUNNER: introduced some game constants
Peter Kohaut
2016-10-28
BLADERUNNER: fixed memory leaks & overflows
Peter Kohaut
2016-10-06
BLADERUNNER: added suspects db & fixed crimes db
Peter Kohaut
2016-10-03
BLADERUNNER: Code formatting fixes
Eugene Sandulenko
2016-10-03
BLADERUNNER: Added missing copyright headers and normalized the rest
Eugene Sandulenko
2016-09-29
BLADERUNNER: Pull in changes from madmoose
Peter Kohaut
2016-09-29
BLADERUNNER: added implementation of more script methods added combat structu...
Peter Kohaut
2016-09-29
BLADERUNNER: just basic objects description scene stuff - lightning and effec...
Peter Kohaut