| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-10-04 | BLADERUNNER: Add Some Missing Switch Default Cases | D G Turner | |
| These are flagged by GCC if -Wswitch-default is enabled. | |||
| 2019-06-26 | BLADERUNNER: Fix waiting time for targets in Maze | Thanasis Antoniou | |
| Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior. | |||
| 2019-05-20 | BLADERUNNER: Officers and combat bugfixes part 1 | Thanasis Antoniou | |
| The debug messages and comments will all be removed after this series of fixes | |||
| 2019-05-04 | BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths | Thanasis Antoniou | |
| UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute | |||
| 2019-03-06 | BLADERUNNER: Fixed panning of speech | Peter Kohaut | |
| Cleanup of other sound pannings | |||
| 2019-01-28 | BLADERUNNER: Fixed small issue in combat calculation | Peter Kohaut | |
| Better variable names in actor combat classes. | |||
| 2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
| save methods update replaced few char* with Common::String changed few pointers to references | |||
| 2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
| 2018-03-17 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
| 2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
| Math cleanup Fixed obstacle detection | |||
| 2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko | |
| 2016-10-03 | BLADERUNNER: Added missing copyright headers and normalized the rest | Eugene Sandulenko | |
| 2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
| 2016-09-29 | BLADERUNNER: added implementation of more script methods added combat ↵ | Peter Kohaut | |
| structure (maybe it combat mode??) | |||
| 2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script ↵ | Peter Kohaut | |
| methods... | |||
