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author | Thanasis Antoniou | 2019-05-20 13:12:06 +0300 |
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committer | Thanasis Antoniou | 2019-05-20 13:12:06 +0300 |
commit | 203d82a1a0382684884da0d6c285444605153802 (patch) | |
tree | 5a4ee088d425c0515201c6a7bdc583961f59e5eb /engines/bladerunner/actor_combat.cpp | |
parent | 5b2e6f6dfb1dba88dccc06e0e5269cd0df509569 (diff) | |
download | scummvm-rg350-203d82a1a0382684884da0d6c285444605153802.tar.gz scummvm-rg350-203d82a1a0382684884da0d6c285444605153802.tar.bz2 scummvm-rg350-203d82a1a0382684884da0d6c285444605153802.zip |
BLADERUNNER: Officers and combat bugfixes part 1
The debug messages and comments will all be removed after this series of fixes
Diffstat (limited to 'engines/bladerunner/actor_combat.cpp')
-rw-r--r-- | engines/bladerunner/actor_combat.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor_combat.cpp b/engines/bladerunner/actor_combat.cpp index 400e3e704e..869ccdfd86 100644 --- a/engines/bladerunner/actor_combat.cpp +++ b/engines/bladerunner/actor_combat.cpp @@ -686,7 +686,7 @@ bool ActorCombat::findClosestPositionToEnemy(Vector3 &output) const { Vector3 test = _enemyPosition + offsets[i]; float dist = distance(_actorPosition, test); if ( min == -1.0f || dist < min) { - if (!_vm->_sceneObjects->existsOnXZ(_actorId, test.x, test.z, true, true) && _vm->_scene->_set->findWalkbox(test.x, test.z) >= 0) { + if (!_vm->_sceneObjects->existsOnXZ(_actorId + kSceneObjectOffsetActors, test.x, test.z, true, true) && _vm->_scene->_set->findWalkbox(test.x, test.z) >= 0) { output = test; min = dist; } |