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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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bladerunner
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bladerunner.cpp
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Author
2019-02-03
BLADERUNNER: Fixed Rat interaction at UG15
Peter Kohaut
2019-02-02
BLADERUNNER: Cleanup of walking code
Peter Kohaut
2019-01-24
BLADERUNNER: Splitted debugger draw commands
Peter Kohaut
2019-01-12
BLADERUNNER: Added debugging output for scripts
Peter Kohaut
2019-01-09
BLADERUNNER: Fixed scene video resume
Peter Kohaut
2019-01-08
BLADERUNNER: Player death
Peter Kohaut
2019-01-08
BLADERUNNER: Remove right-click walk skip
Peter Kohaut
2018-12-25
BLADERUNNER: Override original FONT and TRE
Thanasis Antoniou
2018-12-25
BLADERUNNER: switch clause in fonts and style fixes
antoniou79
2018-12-25
BLADERUNNER: SUBTITLES.MIX pack support
antoniou79
2018-12-25
BLADERUNNER: setSubtitlesEnabled also calls synchSoundSettings
Thanasis Antoniou
2018-12-25
BLADERUNNER: Removed compile time macros, added synch with GUI
Thanasis Antoniou
2018-12-25
BLADERUNNER: Added subtitles support and checkbox in KIA
Thanasis Antoniou
2018-12-15
BLADERUNNER: Added time control and game pausing
Peter Kohaut
2018-12-05
BLADERUNNER: Add in-game saving screen
Peter Kohaut
2018-11-25
BLADERUNNER: Add in-game loading screen
Peter Kohaut
2018-11-24
BLADERUNNER: Fix build issues
Peter Kohaut
2018-11-24
BLADERUNNER: Preliminary saving & loading support
Peter Kohaut
2018-08-18
BLADERUNNER: Update cos/sin table constructor change
David Fioramonti
2018-08-03
BLADERUNNER: Add cos/sine table
David Fioramonti
2018-05-07
BLADERUNNER: Implement obstacle polygon merging
Thomas Fach-Pedersen
2018-05-06
BLADERUNNER: Fix typo/bug in handleMouseAction()
Adrian Frühwirth
2018-04-07
JANITORIAL: Fix whitespace
Eugene Sandulenko
2018-04-07
BLADERUNNER: Remove dead code
Eugene Sandulenko
2018-04-03
BLADERUNNER: Implement scene jumping via bootparams.
Eugene Sandulenko
2018-04-01
BLADERUNNER: Support for CDFRAMES.DAT
Eugene Sandulenko
2018-03-29
BLADERUNNER: Initialize class variables
Eugene Sandulenko
2018-03-27
BLADERUNNER: Implemented EndCredits
Eugene Sandulenko
2018-03-27
BLADERUNNER: Initialize Scores variable
Eugene Sandulenko
2018-03-27
BLADERUNNER: Added skeleton for EndCredits
Eugene Sandulenko
2018-03-26
BLADERUNNER: Implemented Scores::open()
Eugene Sandulenko
2018-03-26
BLADERUNNER: Fully plug the Scores into the engine
Eugene Sandulenko
2018-03-25
BLADERUNNER: Added skeleton for Scores class
Eugene Sandulenko
2018-03-25
BLADERUNNER: Implement mouse jitter
Eugene Sandulenko
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: Save game methods
Thomas Fach-Pedersen
2018-03-24
BLADERUNNER: Moved PoliceMaze to script/
Eugene Sandulenko
2018-03-24
BLADERUNNER: Added Police Maze skeleton
Eugene Sandulenko
2018-03-23
BLADERUNNER: Add Game Time class
Thomas Fach-Pedersen
2018-03-17
BLADERUNNER: Added combat
Peter Kohaut
2018-03-11
BLADERUNNER: Added shadows
Peter Kohaut
2018-03-06
BLADERUNNER: Added Zuben actor
Peter Kohaut
2018-02-25
BLADERUNNER: Added Generic Walker actors
Peter Kohaut
2018-02-19
BLADERUNNER: McCoy script fixed
Peter Kohaut
2018-02-18
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-02-18
BLADERUNNER: Support for running
Peter Kohaut
2018-02-13
BLADERUNNER: More game constants
Peter Kohaut
2018-02-12
BLADERUNNER: Fixed more Coverity issues
Peter Kohaut
2018-02-10
BLADERUNNER: VK interface
Peter Kohaut
2018-02-05
BLADERUNNER: Added more game constants
Peter Kohaut
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