Age | Commit message (Expand) | Author |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover |
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut |
2017-08-27 | BLADERUNNER: Add Overlay videos | Thomas Fach-Pedersen |
2017-08-26 | BLADERUNNER: Support for AESC | Peter Kohaut |
2017-08-24 | BLADERUNNER: Added audio mixer & various fixes | Peter Kohaut |
2017-08-24 | BLADERUNNER: Add support for elevators | Thomas Fach-Pedersen |
2017-08-22 | BLADERUNNER: Add Dialogue Menu | Thomas Fach-Pedersen |
2017-08-04 | BLADERUNNER: Add blit and blitToScreen helpers | Thomas Fach-Pedersen |
2017-07-31 | BLADERUNNER: Add Spinner support | Thomas Fach-Pedersen |
2017-07-31 | BLADERUNNER: Move surfaces out of VQA player | Thomas Fach-Pedersen |
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut |
2017-04-01 | BLADERUNNER: improvements to the walking code | Peter Kohaut |
2017-03-29 | BLADERUNNER: zbuffer is now updated between scene changes | Peter Kohaut |
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut |
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen |
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut |
2017-03-23 | BLADERUNNER: Added more functionality to movement track | Peter Kohaut |
2017-03-20 | BLADERUNNER: added Runciter character (petshop owner) | Peter Kohaut |
2016-10-28 | BLADERUNNER: fixed memory leaks & overflows | Peter Kohaut |
2016-10-24 | BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs) | Thomas Fach-Pedersen |
2016-10-22 | BLADERUNNER: Fix uninitialized variable accesses | Thomas Fach-Pedersen |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut |
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut |
2016-10-06 | BLADERUNNER: added support for fonts | Peter Kohaut |
2016-10-06 | BLADERUNNER: added suspects db & fixed crimes db | Peter Kohaut |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles use... | Peter Kohaut |
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko |
2016-10-03 | BLADERUNNER: Added missing copyright headers and normalized the rest | Eugene Sandulenko |
2016-10-02 | BLADERUNNER: added ADQ, fixed some minor memory leaks | Peter Kohaut |
2016-10-02 | BLADERUNNER: added support for rendering items in scenes | Peter Kohaut |
2016-09-29 | BLADERUNNER: Fix warnings | Eugene Sandulenko |
2016-09-29 | BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights | Peter Kohaut |
2016-09-29 | BLADERUNNER: fixed lightning | Peter Kohaut |
2016-09-29 | BLADERUNNER: added rendering support for lighting and effects, but its not wo... | Peter Kohaut |
2016-09-29 | BLADERUNNER: fixed exit selection, added footstep sounds, added some debuggin... | Peter Kohaut |
2016-09-29 | BLADERUNNER: add more logic to actor::tick, added support for looking up scen... | Peter Kohaut |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat structu... | Peter Kohaut |
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script metho... | Peter Kohaut |
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and effec... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Rearrange startup and shutdown a bit and document TODOs | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Implement loading and drawing of mouse cursors. | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Fix a couple of memory leaks | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add audio_speech and Actor_Voice_Over | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Init globals, game flags, and actor clues | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Stub out init script | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and us... | Thomas Fach-Pedersen |