Age | Commit message (Collapse) | Author |
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Game script are more readable now
Fixed name of Officer Leary
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CID 1364219
CID 1364223
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and some formatting
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also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
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used for pathfinding, fixed bug in searching for walkboxes
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debugging display (scene objects, regions, exits, walkboxes, lights?)
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completed init script. Added decoding of lights from VQA. Moved view from scene.
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structure (maybe it combat mode??)
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methods...
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effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
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use VQA z-buffer when rendering.
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Z-buffers are not being read from the VQA background yet, so z-buffer
handling is faked for now.
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MSVC allows it, but it's against the standard.
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Just shows the splash for now. VQA decoder partially ported but without
audio and some minor special features.
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