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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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bladerunner
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bladerunner.h
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Author
2016-09-29
BLADERUNNER: added implementation of more script methods added combat structu...
Peter Kohaut
2016-09-29
BLADERUNNER: still adding structures... and implementing some of script metho...
Peter Kohaut
2016-09-29
BLADERUNNER: just basic objects description scene stuff - lightning and effec...
Peter Kohaut
2016-09-29
BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Rearrange startup and shutdown a bit and document TODOs
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Implement loading and drawing of mouse cursors.
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add audio_speech and Actor_Voice_Over
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Init globals, game flags, and actor clues
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add support for ambient sounds, game flags and variables, and us...
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: First pass at slice animation renderer
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix memory leaks in BladeRunnerEngine
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Avoid global constructor for pixelformat
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Remove extra class qualification
Sven Hesse
2016-09-29
BLADERUNNER: First easter egg, developer commentary
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add basic Scene, Set, and Script support.
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: No semicolon after namespace closing brace
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Start port to scummvm engine
Thomas Fach-Pedersen
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