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path: root/engines/bladerunner/debugger.cpp
AgeCommit message (Collapse)Author
2019-03-09BLADERUNNER: Subtitles code improvementsThanasis Antoniou
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles
2019-03-04BLADERUNNER: Cleanup of TODO notesPeter Kohaut
2019-02-28BLADERUNNER: Debugger command overlayThanasis Antoniou
List and or play overlay loops that have been loaded for the scene
2019-02-11BLADERUNNER: Improved time managementPeter Kohaut
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved.
2019-02-05BLADERUNNER: Added debugger command "friend"Peter Kohaut
It can be used for querying and changing friendliness between actors.
2019-01-27BLADERUNNER: Police station script fixesPeter Kohaut
2019-01-25BLADERUNNER: Improved debugger's scene commandPeter Kohaut
Added missing CT09 scene name Show scene names for chapter 3 and 5
2019-01-24BLADERUNNER: Fixed fog renderingPeter Kohaut
Fogs were not animated. Clean up of the fog calculation routines.
2019-01-24BLADERUNNER: Splitted debugger draw commandsPeter Kohaut
Debugger overlay is now more configurable Added basic support for fogs
2019-01-19BLADERUNNER: Added "clue" debugger commandPeter Kohaut
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-13BLADERUNNER: Merged chapter & scene debugger commandPeter Kohaut
2018-12-19BLADERUNNER: Actually use normalized chapter number in the 'scene' commandEugene Sandulenko
2018-12-19BLADERUNNER: Implemented sanity checks in the 'scene' debugger commandEugene Sandulenko
2018-12-19BLADERUNNER: Print scene name in 'scene' debug commandEugene Sandulenko
2018-12-19BLADERUNNER: Enhanced 'scene' debugger commandEugene Sandulenko
2018-11-25BLADERUNNER: Add in-game loading screenPeter Kohaut
It is also possible to start new game from it.
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-05-07BLADERUNNER: Implement obstacle polygon mergingThomas Fach-Pedersen
2018-04-02BLADERUNNER: Added 'draw actors' debug command.Eugene Sandulenko
Implemented as a hack on top of 'draw obj' with skipping all other scene objects.
2018-03-29BLADERUNNER: Remove unnecessary returnsEugene Sandulenko
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-03-17BLADERUNNER: Added combatPeter Kohaut
Math cleanup Fixed obstacle detection
2018-03-10BLADERUNNER: Added Guzzo actorPeter Kohaut
Added "pos" console command
2018-03-07BLADERUNNER: Added Howie Lee actorPeter Kohaut
added some constants added loop debugger command
2018-03-06BLADERUNNER: Added Zuben actorPeter Kohaut
Fixed animation position update Added goal & anim commands to console
2018-02-25BLADERUNNER: Added Generic Walker actorsPeter Kohaut
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability