Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-30 | BLADERUNNER: Improved for overlay debug command | Thanasis Antoniou | |
Not force loading of all MIX files anymore, and added a catalogue of all VQAs | |||
2019-03-18 | BLADERUNER: Enhanced overlay debugger command | Thanasis Antoniou | |
It will now load any specified overlay in the scene as long as it is valid | |||
2019-03-17 | BLADERUNNER: Fixes for Russian version | Peter Kohaut | |
2019-03-09 | BLADERUNNER: Subtitles code improvements | Thanasis Antoniou | |
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles | |||
2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
2019-02-28 | BLADERUNNER: Debugger command overlay | Thanasis Antoniou | |
List and or play overlay loops that have been loaded for the scene | |||
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
2019-02-05 | BLADERUNNER: Added debugger command "friend" | Peter Kohaut | |
It can be used for querying and changing friendliness between actors. | |||
2019-01-27 | BLADERUNNER: Police station script fixes | Peter Kohaut | |
2019-01-25 | BLADERUNNER: Improved debugger's scene command | Peter Kohaut | |
Added missing CT09 scene name Show scene names for chapter 3 and 5 | |||
2019-01-24 | BLADERUNNER: Fixed fog rendering | Peter Kohaut | |
Fogs were not animated. Clean up of the fog calculation routines. | |||
2019-01-24 | BLADERUNNER: Splitted debugger draw commands | Peter Kohaut | |
Debugger overlay is now more configurable Added basic support for fogs | |||
2019-01-19 | BLADERUNNER: Added "clue" debugger command | Peter Kohaut | |
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-13 | BLADERUNNER: Merged chapter & scene debugger command | Peter Kohaut | |
2018-12-19 | BLADERUNNER: Actually use normalized chapter number in the 'scene' command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Implemented sanity checks in the 'scene' debugger command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Print scene name in 'scene' debug command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Enhanced 'scene' debugger command | Eugene Sandulenko | |
2018-11-25 | BLADERUNNER: Add in-game loading screen | Peter Kohaut | |
It is also possible to start new game from it. | |||
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-05-07 | BLADERUNNER: Implement obstacle polygon merging | Thomas Fach-Pedersen | |
2018-04-02 | BLADERUNNER: Added 'draw actors' debug command. | Eugene Sandulenko | |
Implemented as a hack on top of 'draw obj' with skipping all other scene objects. | |||
2018-03-29 | BLADERUNNER: Remove unnecessary returns | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection | |||
2018-03-10 | BLADERUNNER: Added Guzzo actor | Peter Kohaut | |
Added "pos" console command | |||
2018-03-07 | BLADERUNNER: Added Howie Lee actor | Peter Kohaut | |
added some constants added loop debugger command | |||
2018-03-06 | BLADERUNNER: Added Zuben actor | Peter Kohaut | |
Fixed animation position update Added goal & anim commands to console | |||
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability |