Age | Commit message (Collapse) | Author |
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Shows mouse click pos (x,y,z) and detected clickable region/actor/item/object id underneath
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Needed mostly to heal McCoy, or un-retire some actors
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Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
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New commands to debug bound boxes and properties for obj, items, regions
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Similar to draw (reuses code) but lists objects in the debugger view
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Allow for 4 lines of subtitles, but start from using 2 lines by default
Also added debugger command to allow for immediate text testing for subtitles
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List and or play overlay loops that have been loaded for the scene
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It can be used for querying and changing friendliness between actors.
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Fogs were not animated.
Clean up of the fog calculation routines.
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Debugger overlay is now more configurable
Added basic support for fogs
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Fixed some errors as well
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Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
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Implemented as a hack on top of 'draw obj' with skipping all other
scene objects.
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Added "pos" console command
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added some constants
added loop debugger command
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Fixed animation position update
Added goal & anim commands to console
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Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
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