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path: root/engines/bladerunner/game_constants.h
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2019-05-31BLADERUNNER: Add areas in HC01 for animoids commentThanasis Antoniou
2019-05-26BLADERUNNER: Fix for View::calculateScreenPositionThanasis Antoniou
Draw objects in debugger no longer draws mishappen rectangles
2019-05-26BLADERUNNER: Item spin command in DebuggerThanasis Antoniou
2019-05-25BLADERUNNER: Fixes for UG18 Guzza scene casesThanasis Antoniou
2019-05-25BLADERUNNER: UG18 restored trains and Guzza overlaysThanasis Antoniou
2019-05-23BLADERUNNER: Fix Dektora overlap issues, restore rattleThanasis Antoniou
2019-05-19BLADERUNNER: Cleanup and fix for NR03 dancerThanasis Antoniou
2019-05-19BLADERUNNER: Cleanup of police AI and fix for rat aiThanasis Antoniou
2019-05-15BLADERUNNER: Warning if loading restored cut content save in original modeThanasis Antoniou
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use
2019-05-13BLADERUNNER: Act 4 meet with Rachael polishThanasis Antoniou
2019-05-13BLADERUNNER: Howie restored contentThanasis Antoniou
Howie will now be in Chinatown in Acts 2 and 3, but won't always be in the diner This gives him more probability to discover the homeless body if in dumpster and also enables some extra dialogue
2019-05-09BLADERUNNER: Complementary fix for scorpion cageThanasis Antoniou
2019-05-08BLADERUNNER: Fix scorpion cage blink in and outThanasis Antoniou
Original bug occurs in transitions from AR01 to AR02
2019-05-08BLADERUNNER: Remove most of custom PS04 transitionThanasis Antoniou
It didn't work out quite well
2019-05-08BLADERUNNER: fix Guzza, PS03, PS04, PS01antoniou79
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford)
2019-05-06BLADERUNNER: Restoring Rachael related scenes pt1Thanasis Antoniou
Some testing and polishing of animations pending especially with meeting in Act 4
2019-05-06BLADERUNNER: Restore fans comment in BB11 onlyThanasis Antoniou
And some small preparation (comments) for restoring Rachael scenes
2019-04-28BLADERUNNER: Fix spinner transitions post Act 1Thanasis Antoniou
Also restored ascenting outtake when leaving RC01 in Act 1
2019-04-28BLADERUNNER: BB01, DR01, NR01 reduce freq of intro sceneThanasis Antoniou
They'll play the first time, but have 33% probability to play on subsequent visits
2019-04-28BLADERUNNER: DR01 restore cut content and randomize introThanasis Antoniou
Intro with bikes should not always play after first time in act2
2019-04-24BLADERUNNER: Named constants for model animations P02Thanasis Antoniou
2019-04-20BLADERUNNER: Named constants for animationIds P01Thanasis Antoniou
Part one of using named constants for model animations
2019-04-14BLADERUNNER: Don't restart dialogue with offended LarryThanasis Antoniou
2019-04-10BLADERUNNER: Fix compilation when enabling some macrosThanasis Antoniou
Compilation was broken for BLADERUNNER_ORIGINAL_SETTINGS(1) and BLADERUNNER_ORIGINAL_BUGS(1)
2019-04-09BLADERUNNER: Remove comma from end of enumThanasis Antoniou
2019-04-09BLADERUNNER: Fix Officer Leary crowd interrogationThanasis Antoniou
He will now resume interrogation after McCoy interrupts him Also used named constants for timers
2019-04-07BLADERUNNER: Bugfix for Early Q music fadeoutThanasis Antoniou
And an additional bug fix for gravel footstep sounds And I added some comments for marking the unused SFX sounds in game_constants.h
2019-04-05BLADERUNNER: SFX named constants and MissSound fixThanasis Antoniou
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-03-31BLADERUNNER: Fix no music at Dektora dance outtakeThanasis Antoniou
Also add constants for all music tracks
2019-03-30BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbusThanasis Antoniou
2019-03-27BLADERUNNER: Fixes for moonbus combatThanasis Antoniou
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-03-01BLADERUNNER: Sadik dead end fix (BB09 kill)Thanasis Antoniou
Also fixed an flag constistency for kFlagZubenBountyPaid It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP).
2019-02-12BLADERUNNER: Removal of memory leaksPeter Kohaut
2019-02-10BLADERUNNER: Fixed Gordo animation changePeter Kohaut
He will stop properly after running
2019-02-07BLADERUNNER: Cleanup for drive away endings scriptsPeter Kohaut
All ending are achievable
2019-02-07BLADERUNNER: Cleanup of Mutants scriptsPeter Kohaut
2019-02-07BLADERUNNER: Cleanup of Clovis scripts for chapter 5Peter Kohaut
2019-02-05BLADERUNNER: Cleanup of Maggie scriptPeter Kohaut
2019-02-05BLADERUNNER: Cleanup Steele scripts for endingPeter Kohaut
2019-02-05BLADERUNNER: Gaff scripts cleanupPeter Kohaut
2019-02-03BLADERUNNER: Fixed end creditsPeter Kohaut
Game is completable for blade runner path
2019-02-03BLADERUNNER: Cleanup of KP03 bomb related scriptsPeter Kohaut
2019-02-03BLADERUNNER: Initial cleanup of Kipple scriptsPeter Kohaut
2019-02-03BLADERUNNER: Cleanup of scripts at start of chapter 5Peter Kohaut
2019-02-03BLADERUNNER: Cleanup for scene at UG18Peter Kohaut
2019-02-03BLADERUNNER: Cleanup Luther & Lance related scriptsPeter Kohaut
2019-02-03BLADERUNNER: Fixed Rat interaction at UG15Peter Kohaut
2019-02-02BLADERUNNER: Cleanup of scripts at start of chapter 4Peter Kohaut
2019-02-02BLADERUNNER: Cleanup of walking codePeter Kohaut
Fixed missing "must reach" in a actorwalk::tick