Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-16 | BLADERUNNER: Use ScummVM word wrapping algorithm | Peter Kohaut | |
2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Fixed end credits | Peter Kohaut | |
Game is completable for blade runner path | |||
2019-01-29 | BLADERUNNER: Don't mute everything when playing a outtake | Peter Kohaut | |
this was causing issue at nr08 when audience was silent during Dektora performance | |||
2019-01-27 | BLADERUNNER: Implement CD switching in outtake player | Peter Kohaut | |
2019-01-22 | BLADERUNNER: Fixed outtake player | Peter Kohaut | |
In some scenes, background video got corrupted as outtake was rendered into a wrong surface. | |||
2018-12-25 | BLADERUNNER: Fix conflict with outtakes.cpp | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: switch clause in fonts and style fixes | antoniou79 | |
2018-12-25 | BLADERUNNER: SUBTITLES.MIX pack support | antoniou79 | |
2018-12-25 | BLADERUNNER: Removed compile time macros, added synch with GUI | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Added subtitles support and checkbox in KIA | Thanasis Antoniou | |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2018-01-14 | BLADERUNNER: Support for different languages | Peter Kohaut | |
Added support for playing the game with different languages Added Spanish language to detection tables | |||
2017-08-04 | BLADERUNNER: Add blit and blitToScreen helpers | Thomas Fach-Pedersen | |
2017-07-31 | BLADERUNNER: Move surfaces out of VQA player | Thomas Fach-Pedersen | |
Rename the surfaces to more meaningful names and move ownership out of the VQA classes. This means that the VQA classes no longer create their own internal surfaces but instead draw on externally provided surfaces. | |||
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and ↵ | Peter Kohaut | |
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile... | |||
2016-09-29 | BLADERUNNER: Remove unused member variables from OuttakePlayer | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add basic Scene, Set, and Script support. | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: No semicolon after namespace closing brace | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway | Thomas Fach-Pedersen | |
VideoDecoder doesn't handle audio underflow very well, and Blade Runner's VQA files don't have any audio prebuffer. VQAPlayer doesn't handle it perfectly either, but underflow happens a lot less. To be improved. | |||
2016-09-29 | BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player | Thomas Fach-Pedersen | |