index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
bladerunner
/
scene_objects.cpp
Age
Commit message (
Expand
)
Author
2019-06-12
BLADERUNNER: Remove debug comments for Police Officers
Thanasis Antoniou
2019-05-20
BLADERUNNER: Officers and combat bugfixes part 1
Thanasis Antoniou
2019-03-04
BLADERUNNER: Cleanup of TODO notes
Peter Kohaut
2019-02-16
BLADERUNNER: More pathfinding code
Peter Kohaut
2018-11-24
BLADERUNNER: Fixed ambient sounds after load
Peter Kohaut
2018-11-24
BLADERUNNER: Preliminary saving & loading support
Peter Kohaut
2018-03-25
BLADERUNNER: Added missing initializon of scene objects
Peter Kohaut
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: Save game methods
Thomas Fach-Pedersen
2018-03-17
BLADERUNNER: Added combat
Peter Kohaut
2018-03-11
BLADERUNNER: Added shadows
Peter Kohaut
2018-02-25
BLADERUNNER: Added Generic Walker actors
Peter Kohaut
2018-02-19
BLADERUNNER: McCoy script fixed
Peter Kohaut
2018-02-18
BLADERUNNER: Support for running
Peter Kohaut
2018-02-05
BLADERUNNER: Added more game constants
Peter Kohaut
2018-01-28
BLADERUNNER: Added basic KIA interface
Peter Kohaut
2017-03-20
BLADERUNNER: added full office leroy ai script
Peter Kohaut
2016-10-28
BLADERUNNER: fixed memory leaks & overflows
Peter Kohaut
2016-10-06
BLADERUNNER: added suspects db & fixed crimes db
Peter Kohaut
2016-10-04
BLADERUNNER: trying to figure out walking, added structures for obstacles use...
Peter Kohaut
2016-09-29
BLADERUNNER: add more logic to actor::tick, added support for looking up scen...
Peter Kohaut
2016-09-29
BLADERUNNER: Pull in changes from madmoose
Peter Kohaut
2016-09-29
BLADERUNNER: added implementation of more script methods added combat structu...
Peter Kohaut
2016-09-29
BLADERUNNER: still adding structures... and implementing some of script metho...
Peter Kohaut
2016-09-29
BLADERUNNER: just basic objects description scene stuff - lightning and effec...
Peter Kohaut