Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-09 | BLADERUNNER: Restore more comments in RC02 | Thanasis Antoniou | |
2019-08-02 | BLADERUNNER: Restore nu-sooch dumped comment | Thanasis Antoniou | |
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
2019-04-30 | BLADERUNNER: Comments on dialogue options | Thanasis Antoniou | |
2019-04-25 | BLADERUNNER: Make the cut content a runtime option | Peter Kohaut | |
Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game. | |||
2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-03-30 | BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbus | Thanasis Antoniou | |
2019-03-27 | BLADERUNNER: Fixes for moonbus combat | Thanasis Antoniou | |
2019-03-10 | BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro | Thanasis Antoniou | |
Enabled by default. Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance | |||
2019-03-04 | BLADERUNNER: retirement bounty exploit fix | Thanasis Antoniou | |
And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense. Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300). | |||
2019-03-04 | BLADERUNNER: Add Zuben's death rattle | Thanasis Antoniou | |
Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis. | |||
2019-02-23 | BLADERUNNER: Cleanup of Zuben script | Peter Kohaut | |
2019-02-07 | BLADERUNNER: Cleanup for drive away endings scripts | Peter Kohaut | |
All ending are achievable | |||
2019-02-03 | BLADERUNNER: Cleanup of KP03 bomb related scripts | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Initial cleanup of Kipple scripts | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Cleanup of scripts at start of chapter 5 | Peter Kohaut | |
2019-01-31 | BLADERUNNER: Cleanup of Dektora chase related scripts | Peter Kohaut | |
2019-01-28 | BLADERUNNER: Cleanup of scripts for Gordo chase | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2 | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
Fixed some errors as well | |||
2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-13 | BLADERUNNER: Merged chapter & scene debugger command | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fix compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut | |
Fixed Zuben chase. Added name of some flags used in the China town. | |||
2019-01-08 | BLADERUNNER: Fixed Zuben death animation | Peter Kohaut | |
Animation was not playing due to wrong switch statment | |||
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection | |||
2018-03-07 | BLADERUNNER: Added Howie Lee actor | Peter Kohaut | |
added some constants added loop debugger command | |||
2018-03-06 | BLADERUNNER: Added Zuben actor | Peter Kohaut | |
Fixed animation position update Added goal & anim commands to console |