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author | Peter Kohaut | 2018-03-06 00:07:42 +0100 |
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committer | Peter Kohaut | 2018-03-06 00:29:20 +0100 |
commit | e232f13f5dd7c9119d0355cb93ff1cc2c705d16e (patch) | |
tree | ccf3189fd328d8535eb44218da6fc30b26475611 /engines/bladerunner/script/ai/zuben.cpp | |
parent | 225cad379f2af109c84220ddb998035551ee29b2 (diff) | |
download | scummvm-rg350-e232f13f5dd7c9119d0355cb93ff1cc2c705d16e.tar.gz scummvm-rg350-e232f13f5dd7c9119d0355cb93ff1cc2c705d16e.tar.bz2 scummvm-rg350-e232f13f5dd7c9119d0355cb93ff1cc2c705d16e.zip |
BLADERUNNER: Added Zuben actor
Fixed animation position update
Added goal & anim commands to console
Diffstat (limited to 'engines/bladerunner/script/ai/zuben.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/zuben.cpp | 1186 |
1 files changed, 1186 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp new file mode 100644 index 0000000000..7f1781110a --- /dev/null +++ b/engines/bladerunner/script/ai/zuben.cpp @@ -0,0 +1,1186 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptZuben::AIScriptZuben(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _var_45D258 = 0; + _var_45D25C = 0; + _animationFrameTarget2 = 0; + _animationFrameDelta = 0; + _animationFrameTarget1 = 0; +} + +void AIScriptZuben::Initialize() { + _animationState = 0; + _animationFrame = 0; + _var_45D258 = 0; + _var_45D25C = 30; + _animationFrameTarget2 = 0; + _animationFrameDelta = 1; + _animationFrameTarget1 = 2; + Actor_Put_In_Set(kActorZuben, kSetCT01_CT12); + Actor_Set_At_XYZ(kActorZuben, -165.01f, -6.5f, 413.12f, 103); + Actor_Set_Goal_Number(kActorZuben, 0); +} + +bool AIScriptZuben::Update() { + if (Actor_Query_Goal_Number(kActorZuben) == 599 && Actor_Query_Which_Set_In(kActorZuben) != kSetFreeSlotI) { + if (Actor_Query_Which_Set_In(kActorZuben) != Player_Query_Current_Set() ) { + Actor_Put_In_Set(kActorZuben, kSetFreeSlotI); + Actor_Set_At_Waypoint(kActorZuben, 41, 0); + } + } + if (Actor_Query_Goal_Number(kActorZuben) == 0 && Player_Query_Current_Scene() == kSceneCT01 && !Game_Flag_Query(129) ) { + AI_Countdown_Timer_Reset(kActorZuben, 2); + AI_Countdown_Timer_Start(kActorZuben, 2, 30); + Game_Flag_Set(129); + return true; + } + if (Actor_Query_Goal_Number(kActorZuben) == 0 && Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) < 48 && Actor_Query_Is_In_Current_Set(kActorZuben)) { + Actor_Face_Actor(kActorZuben, kActorHowieLee, true); + Actor_Says(kActorZuben, 0, 14); + if (Random_Query(1, 3) == 1) { + Actor_Clue_Acquire(kActorZuben, kClueMcCoysDescription, true, -1); + } + Game_Flag_Set(29); + Actor_Set_Goal_Number(kActorZuben, 1); + return true; + } + if (Global_Variable_Query(kVariableChapter) >= 4 && !Game_Flag_Query(kFlagZubenRetired) && Actor_Query_Goal_Number(kActorZuben) < 200) { + AI_Movement_Track_Flush(kActorZuben); + Actor_Set_Goal_Number(kActorZuben, 200); + return true; + } + if (Global_Variable_Query(kVariableChapter) == 5 && !Game_Flag_Query(kFlagZubenRetired) && Actor_Query_Goal_Number(kActorZuben) < 400) { + AI_Movement_Track_Flush(kActorZuben); + Actor_Set_Goal_Number(kActorZuben, 400); + return true; + } + if (Actor_Query_Goal_Number(kActorZuben) == 12 && Player_Query_Current_Scene() == kSceneCT07) { + AI_Countdown_Timer_Reset(kActorZuben, 0); + Game_Flag_Set(94); + Actor_Set_Targetable(kActorZuben, true); + if (Actor_Query_Goal_Number(kActorGordo) == 0) { + Actor_Set_Goal_Number(kActorGordo, 1); + } + return true; + } + if (Actor_Query_Goal_Number(kActorZuben) == 14 && !Game_Flag_Query(210)) { + Game_Flag_Set(210); + return true; + } + return false; +} + +void AIScriptZuben::TimerExpired(int timer) { + if (timer == 2) { + if (Actor_Query_Goal_Number(kActorZuben) == 0 && Player_Query_Current_Scene() == kSceneCT01 && Random_Query(1, 3) < 3) { + Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -1); + } + Game_Flag_Reset(129); + // return true; + } else if (timer == 1) { + if (Actor_Query_Goal_Number(kActorZuben) == 2) { + Music_Stop(10); + Actor_Set_Goal_Number(kActorZuben, 13); + AI_Countdown_Timer_Reset(kActorZuben, 1); + // return true; + } + } else if (timer == 0) { + if (Player_Query_Current_Set() != kSetCT01_CT12) { + Music_Stop(2); + } + Actor_Set_Goal_Number(kActorZuben, 20); + AI_Countdown_Timer_Reset(kActorZuben, 0); + // return true; + } + // return false; +} + +void AIScriptZuben::CompletedMovementTrack() { + if (Actor_Query_Goal_Number(kActorZuben) == 2 && Game_Flag_Query(719)) { + Set_Enter(kSetCT03_CT04, kSceneCT03); + } + + if (Actor_Query_Goal_Number(kActorZuben) == 3) { + Actor_Set_Goal_Number(kActorZuben, 5); + //return true; + } else if (Actor_Query_Goal_Number(kActorZuben) == 13 && Game_Flag_Query(719)) { + AI_Countdown_Timer_Reset(kActorZuben, 0); + Game_Flag_Reset(719); + Game_Flag_Set(720); + Game_Flag_Set(721); + Music_Stop(2); + Actor_Set_Goal_Number(kActorZuben, 20); + Set_Enter(kSetCT02, kSceneCT02); + //return true; + } else if (Actor_Query_Goal_Number(kActorZuben) == 9) { + Actor_Set_Goal_Number(kActorZuben, 10); + //return true; + } else { + if (Actor_Query_Goal_Number(kActorZuben) == 5) { + Music_Stop(2); + Sound_Play(574, 40, 100, 100, 50); + Delay(2000); + Game_Flag_Set(144); + Game_Flag_Set(kFlagZubenSpared); + Game_Flag_Set(31); + Actor_Set_Goal_Number(kActorZuben, 7); + Actor_Set_Goal_Number(kActorGaff, 1); + Set_Enter(kSetCT06, kSceneCT06); + } + if (Actor_Query_Goal_Number(kActorZuben) == 21) { + Non_Player_Actor_Combat_Mode_On(kActorZuben, 0, 0, kActorMcCoy, 6, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 15, 300, 0); + } + int goal = Actor_Query_Goal_Number(kActorZuben); + if (goal == 200) { + Actor_Set_Goal_Number(kActorZuben, 205); + } else if (goal == 205) { + Actor_Set_Goal_Number(kActorZuben, 206); + } else if (goal == 100) { + Actor_Set_Goal_Number(kActorZuben, 105); + } else if (goal == 105) { + Actor_Set_Goal_Number(kActorZuben, 106); + } + // return false; + } +} + +void AIScriptZuben::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptZuben::ClickedByPlayer() { + if (Actor_Query_Goal_Number(kActorZuben) == 599) { + if (Player_Query_Current_Scene() == kSceneCT06) { + // return true; + return; + } + Actor_Face_Actor(kActorMcCoy, kActorZuben, true); + Actor_Says(kActorMcCoy, 8529, 13); + } + if (Global_Variable_Query(kVariableChapter) > 1 && Global_Variable_Query(kVariableChapter) < 5) { + if (Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) <= 20) { + Actor_Face_Actor(kActorMcCoy, kActorZuben, true); + Actor_Says(kActorMcCoy, 8910, 11); + } else if (Game_Flag_Query(699)) { + Actor_Face_Actor(kActorMcCoy, kActorZuben, true); + Actor_Says(kActorMcCoy, 8910, 11); + } else { + AI_Movement_Track_Pause(kActorZuben); + Actor_Face_Actor(kActorZuben, kActorMcCoy, true); + Actor_Says(kActorZuben, 140, 14); + Actor_Face_Actor(kActorMcCoy, kActorZuben, true); + Actor_Says(kActorMcCoy, 7280, 11); + Actor_Says(kActorZuben, 150, 15); + Actor_Says(kActorMcCoy, 7285, 12); + dialogue(); + Game_Flag_Set(699); + AI_Movement_Track_Unpause(kActorZuben); + } + // return true; + } + // return false; +} + +void AIScriptZuben::EnteredScene(int sceneId) { + //return false; +} + +void AIScriptZuben::OtherAgentEnteredThisScene(int otherActorId) { + //return false; +} + +void AIScriptZuben::OtherAgentExitedThisScene(int otherActorId) { + //return false; +} + +void AIScriptZuben::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + if (otherActorId == kActorMcCoy && !combatMode && Game_Flag_Query(516) && !Game_Flag_Query(712)) { + Non_Player_Actor_Combat_Mode_Off(kActorZuben); + Game_Flag_Reset(516); + AI_Movement_Track_Flush(kActorZuben); + Actor_Says(kActorMcCoy, 455, 18); + Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, 5); + Actor_Set_Goal_Number(kActorZuben, 4); + // return true; + } + // return false; +} + +void AIScriptZuben::ShotAtAndMissed() { + //return false; +} + +bool AIScriptZuben::ShotAtAndHit() { + Game_Flag_Set(712); + if (Actor_Query_Goal_Number(kActorZuben) == 5 && !Actor_Clue_Query(kActorZuben, kClueMcCoyShotZubenInTheBack)) { + Actor_Clue_Acquire(kActorZuben, kClueMcCoyShotZubenInTheBack, true, -1); + Actor_Clue_Lose(kActorZuben, kClueMcCoyLetZubenEscape); + Actor_Start_Speech_Sample(kActorMcCoy, 490); + } + if (Player_Query_Current_Scene() == kSceneCT07) { + Music_Stop(2); + } + return false; +} + +void AIScriptZuben::Retired(int byActorId) { + if (!Actor_Query_In_Set(kActorZuben, kSetKP07)) { + // return false; + return; + } + Global_Variable_Decrement(51, 1); + Actor_Set_Goal_Number(kActorZuben, 599); + if (Global_Variable_Query(51)) { + // return false; + return; + } + Player_Loses_Control(); + Delay(2000); + Player_Set_Combat_Mode(false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(579); + Game_Flag_Reset(653); + Set_Enter(kSetKP05_KP06, kSceneKP06); + // return true; +} + +int AIScriptZuben::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptZuben::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 1: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append(kActorZuben, 86, 0); + AI_Movement_Track_Append(kActorZuben, 106, 0); + AI_Movement_Track_Append_With_Facing(kActorZuben, 45, 0, 481); + AI_Movement_Track_Repeat(kActorZuben); + return false; + case 2: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append_Run(kActorZuben, 84, 0); + AI_Movement_Track_Append_Run(kActorZuben, 85, 0); + AI_Movement_Track_Append(kActorZuben, 39, 0); + AI_Countdown_Timer_Reset(kActorZuben, 1); + AI_Countdown_Timer_Start(kActorZuben, 1, 10); + AI_Countdown_Timer_Reset(kActorZuben, 0); + AI_Countdown_Timer_Start(kActorZuben, 0, 70); + AI_Movement_Track_Repeat(kActorZuben); + return false; + case 4: + AI_Movement_Track_Flush(kActorZuben); + Actor_Face_Actor(kActorZuben, kActorMcCoy, true); + Music_Stop(3); + Actor_Says(kActorZuben, 100, 19); + Actor_Says(kActorMcCoy, 470, 12); + Actor_Says(kActorZuben, 110, 18); + Actor_Says(kActorMcCoy, 475, 12); + Actor_Says(kActorZuben, 120, 15); + Actor_Says(kActorMcCoy, 480, 16); + Actor_Says(kActorZuben, 130, 17); + Actor_Says(kActorMcCoy, 485, 14); + if (Random_Query(1, 3) < 3) { + Actor_Clue_Acquire(kActorZuben, kClueMcCoysDescription, 1, -1); + } + if (Random_Query(1, 5) < 5) { + Actor_Clue_Acquire(kActorZuben, kClueMcCoyIsABladeRunner, 1, -1); + } + Actor_Clue_Acquire(kActorZuben, kClueMcCoyLetZubenEscape, 1, -1); + Actor_Set_Goal_Number(kActorZuben, 5); + return false; + case 5: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append_Run(kActorZuben, 94, 0); + AI_Movement_Track_Append_Run(kActorZuben, 33, 0); + AI_Movement_Track_Repeat(kActorZuben); + return false; + case 6: + Game_Flag_Set(kFlagZubenRetired); + Game_Flag_Set(31); + if (Actor_Query_In_Set(kActorZuben, kSetCT07)) { + Game_Flag_Set(144); + Actor_Set_Goal_Number(kActorGaff, 1); + Set_Enter(kSetCT06, kSceneCT06); + } else if (Actor_Query_In_Set(kActorZuben, kSetMA01)) { + Player_Set_Combat_Mode(false); + Actor_Set_Goal_Number(kActorGaff, 3); + } + Actor_Set_Goal_Number(kActorZuben, 599); + return false; + case 8: + _animationFrame = 0; + _animationState = 26; + return false; + case 9: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append_Run(kActorZuben, 46, 0); + AI_Movement_Track_Repeat(kActorZuben); + return false; + case 10: + Actor_Face_Heading(kActorZuben, kActorMcCoy, false); + _animationFrame = 0; + _animationState = 27; + return false; + case 11: + AI_Countdown_Timer_Reset(kActorZuben, 0); + Actor_Put_In_Set(kActorZuben, kSetCT06); + Actor_Set_At_XYZ(kActorZuben, 37.14f, -58.23f, 4.0f, 256); + _animationFrame = 0; + _animationState = 28; + return false; + case 12: + Player_Loses_Control(); + if (!Player_Query_Combat_Mode()) { + Player_Set_Combat_Mode(true); + } + Player_Gains_Control(); + Game_Flag_Set(142); + Set_Enter(kSetCT07, kSceneCT07); + return false; + case 13: + Actor_Set_Targetable(kActorZuben, true); + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append_Run(kActorZuben, 51, 0); + AI_Movement_Track_Append_Run(kActorZuben, 48, 0); + AI_Movement_Track_Append(kActorZuben, 33, 1); + AI_Movement_Track_Repeat(kActorZuben); + return false; + case 14: + if (Actor_Query_Goal_Number(kActorMcCoy) != 1) { + Player_Loses_Control(); + Actor_Change_Animation_Mode(kActorMcCoy, 48); + Game_Flag_Set(210); + Game_Flag_Set(719); + } + Actor_Set_Goal_Number(kActorZuben, 9); + return false; + case 21: + Game_Flag_Set(94); + Actor_Set_Targetable(kActorZuben, true); + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append_Run(kActorZuben, 125, 0); + AI_Movement_Track_Repeat(kActorZuben); + return false; + case 22: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append_Run(kActorZuben, 125, 0); + AI_Movement_Track_Append_Run(kActorZuben, 33, 0); + AI_Movement_Track_Repeat(kActorZuben); + return false; + case 99: + AI_Movement_Track_Flush(kActorZuben); + Scene_Exits_Enable(); + Music_Stop(2); + return false; + case 100: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append_Run(kActorZuben, 33, 3); + AI_Movement_Track_Repeat(kActorZuben); + return false; + case 105: + { + int rnd1 = Random_Query(1, 3); + + if (rnd1 == 1) { + int rnd2 = Random_Query(1, 3); + if (rnd2 == 1) { + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append(kActorZuben, 472, 0); + AI_Movement_Track_Append_With_Facing(kActorZuben, 470, 2, 506); + AI_Movement_Track_Append(kActorZuben, 471, 5); + AI_Movement_Track_Append(kActorZuben, 470, 0); + AI_Movement_Track_Append(kActorZuben, 469, 0); + AI_Movement_Track_Append(kActorZuben, 468, 2); + } else if (rnd2 == 2) { + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append(kActorZuben, 471, 0); + AI_Movement_Track_Append(kActorZuben, 472, 5); + AI_Movement_Track_Append_With_Facing(kActorZuben, 470, 3, 506); + AI_Movement_Track_Append(kActorZuben, 471, 5); + AI_Movement_Track_Append(kActorZuben, 472, 0); + } else if (rnd2 == 3){ + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append(kActorZuben, 468, 0); + AI_Movement_Track_Append(kActorZuben, 469, 3); + AI_Movement_Track_Append(kActorZuben, 470, 0); + AI_Movement_Track_Append(kActorZuben, 471, 0); + } + AI_Movement_Track_Append(kActorZuben, 33, 15); + AI_Movement_Track_Repeat(kActorZuben); + } + + if (rnd1 == 1 || rnd1 == 2) { + int rnd2 = Random_Query(1, 3); + if (rnd2 == 1) { + AI_Movement_Track_Append(kActorZuben, 473, 0); + AI_Movement_Track_Append(kActorZuben, 474, 5); + AI_Movement_Track_Append(kActorZuben, 473, 5); + AI_Movement_Track_Append(kActorZuben, 475, 0); + } else if (rnd2 == 2) { + AI_Movement_Track_Append(kActorZuben, 473, 0); + AI_Movement_Track_Append(kActorZuben, 476, 0); + } else if (rnd2 == 3) { + AI_Movement_Track_Append(kActorZuben, 475, 0); + AI_Movement_Track_Append(kActorZuben, 473, 5); + AI_Movement_Track_Append(kActorZuben, 474, 5); + } + AI_Movement_Track_Append(kActorZuben, 33, 15); + AI_Movement_Track_Repeat(kActorZuben); + } + + if (rnd1 == 1 || rnd1 == 2 || rnd1 == 3) { + int rnd2 = Random_Query(1, 3); + if (rnd2 == 1) { + AI_Movement_Track_Append(kActorZuben, 477, 3); + AI_Movement_Track_Append(kActorZuben, 478, 0); + } else if (rnd2 == 2) { + AI_Movement_Track_Append(kActorZuben, 479, 0); + AI_Movement_Track_Append(kActorZuben, 488, 0); + AI_Movement_Track_Append(kActorZuben, 489, 0); + AI_Movement_Track_Append(kActorZuben, 480, 0); + } else if (rnd2 == 3) { + AI_Movement_Track_Append(kActorZuben, 481, 0); + AI_Movement_Track_Append(kActorZuben, 482, 5); + AI_Movement_Track_Append(kActorZuben, 483, 5); + } + AI_Movement_Track_Append(kActorZuben, 33, 15); + AI_Movement_Track_Repeat(kActorZuben); + } + return false; + } + case 106: + Actor_Set_Goal_Number(kActorZuben, 105); + return true; + case 200: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append_Run(kActorZuben, 33, 3); + AI_Movement_Track_Repeat(kActorZuben); + return false; + case 205: + switch (Random_Query(1, 8)) { + case 1: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append(kActorZuben, 490, 0); + AI_Movement_Track_Append(kActorZuben, 491, 8); + AI_Movement_Track_Append(kActorZuben, 492, 2); + AI_Movement_Track_Append(kActorZuben, 493, 5); + AI_Movement_Track_Append(kActorZuben, 494, 0); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Append(kActorZuben, 33, Random_Query(15, 45)); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Repeat(kActorZuben); + break; + case 2: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append(kActorZuben, 495, 0); + AI_Movement_Track_Append(kActorZuben, 496, 0); + AI_Movement_Track_Append(kActorZuben, 33, Random_Query(15, 45)); + AI_Movement_Track_Repeat(kActorZuben); + break; + case 3: + AI_Movement_Track_Append(kActorZuben, 498, 0); + AI_Movement_Track_Append(kActorZuben, 497, 0); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Append(kActorZuben, 33, 30); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Repeat(kActorZuben); + break; + case 4: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append(kActorZuben, 499, 2); + AI_Movement_Track_Append(kActorZuben, 500, 3); + AI_Movement_Track_Append(kActorZuben, 499, 2); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Append(kActorZuben, 33, 30); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Repeat(kActorZuben); + break; + case 5: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append(kActorZuben, 503, 0); + AI_Movement_Track_Append(kActorZuben, 504, 0); + AI_Movement_Track_Append(kActorZuben, 505, 5); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Append(kActorZuben, 33, 30); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Repeat(kActorZuben); + break; + case 6: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append(kActorZuben, 508, 0); + AI_Movement_Track_Append(kActorZuben, 509, 2); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Append(kActorZuben, 33, 30); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Repeat(kActorZuben); + break; + case 7: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append(kActorZuben, 514, 0); + AI_Movement_Track_Append(kActorZuben, 515, 0); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Append(kActorZuben, 33, 30); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Repeat(kActorZuben); + break; + case 8: + AI_Movement_Track_Flush(kActorZuben); + AI_Movement_Track_Append(kActorZuben, 510, 0); + AI_Movement_Track_Append(kActorZuben, 511, 0); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Append(kActorZuben, 33, 40); + AI_Movement_Track_Append(kActorZuben, 39, 10); + AI_Movement_Track_Repeat(kActorZuben); + break; + } + return false; + case 206: + Actor_Set_Goal_Number(kActorZuben, 205); + return true; + case 400: + AI_Movement_Track_Flush(kActorZuben); + Actor_Put_In_Set(kActorZuben, kSetFreeSlotA); + Actor_Set_At_Waypoint(kActorZuben, 33, 0); + return false; + } + return false; +} + +bool AIScriptZuben::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + if (Actor_Query_Goal_Number(kActorZuben) != 0) { + *animation = 408; + if (_var_45D258 < _var_45D25C) { + _animationFrame += _animationFrameDelta; + if (_animationFrame > _animationFrameTarget1) { + _animationFrame = _animationFrameTarget1; + _animationFrameDelta = -1; + } else if (_animationFrame < _animationFrameTarget2) { + _animationFrame = _animationFrameTarget2; + _animationFrameDelta = 1; + } + _var_45D258++; + } else { + _animationFrame += _animationFrameDelta; + _var_45D25C = 0; + if (_animationFrame == 13 && Random_Query(0, 1)) { + _animationFrameDelta = -1; + _var_45D258 = 0; + _animationFrameTarget2 = 8; + _animationFrameTarget1 = 13; + _var_45D25C = Random_Query(0, 30); + } + if (_animationFrame == 23) { + if (Random_Query(0, 1)) { + _animationFrameDelta = -1; + _var_45D258 = 0; + _animationFrameTarget2 = 20; + _animationFrameTarget1 = 23; + _var_45D25C = Random_Query(0, 30); + } + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(408)) { + _animationFrame = 0; + if (Random_Query(0, 1)) { + _var_45D258 = 0; + _animationFrameTarget2 = 0; + _animationFrameTarget1 = 2; + _var_45D25C = Random_Query(0, 45); + } + } + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(408) - 1; + } + } + } else { + *animation = 418; + _animationFrame++; + if (_animationFrame >= 24) { + _animationFrame = 5; + } + *frame = _animationFrame; + } + break; + case 1: + *animation = 399; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(399)) { + _animationFrame = 0; + } + break; + case 2: + *animation = 391; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(391)) { + _animationFrame = 0; + } + break; + case 3: + *animation = 400; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(400)) { + _animationFrame = 0; + } + break; + case 4: + *animation = 392; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(392)) { + _animationFrame = 0; + } + break; + case 5: + *animation = 396; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(396)) { + _animationFrame = 0; + if (Actor_Query_Goal_Number(kActorZuben) == 14) { + _animationState = 8; + } else { + _animationState = 7; + } + } + break; + case 6: + *animation = 397; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(397)) { + _animationFrame = 0; + _animationState = 0; + } + break; + case 7: + *animation = 388; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(388)) { + _animationFrame = 0; + } + break; + case 8: + *animation = 398; + _animationFrame++; + if (_animationFrame == 8) { + int sentenceId; + if (Random_Query(1, 2) == 1) { + sentenceId = 9010; + } else { + sentenceId = 9015; + } + Sound_Play_Speech_Line(kActorZuben, sentenceId, 75, 0, 99); + } + if (_animationFrame == 11) { + Actor_Combat_AI_Hit_Attempt(kActorZuben); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(398)) { + if (Actor_Query_Goal_Number(kActorZuben) == 14) { + Actor_Set_Goal_Number(kActorZuben, 9); + _animationFrame = 0; + _animationState = 0; + } else { + _animationFrame = 0; + _animationState = 7; + *animation = 388; + Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle); + } + } + break; + case 9: + *animation = 403; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(403)) { + if (Actor_Query_Goal_Number(kActorZuben) == 99) { + _animationFrame = 0; + _animationState = 13; + *animation = 405; + Actor_Change_Animation_Mode(kActorZuben, 48); + } else { + _animationFrame = 0; + _animationState = 0; + *animation = 406; + Actor_Change_Animation_Mode(kActorZuben, kAnimationModeIdle); + } + } + break; + case 10: + *animation = 404; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(404)) { + if (Actor_Query_Goal_Number(kActorZuben) == 99) { + _animationFrame = 0; + _animationState = 13; + *animation = 405; + Actor_Change_Animation_Mode(kActorZuben, 48); + } else { + _animationFrame = 0; + _animationState = 0; + *animation = 406; + Actor_Change_Animation_Mode(kActorZuben, kAnimationModeIdle); + } + } + break; + case 11: + *animation = 389; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(389)) { + if (Actor_Query_Goal_Number(kActorZuben) == 99) { + _animationFrame = 0; + _animationState = 14; + *animation = 393; + Actor_Change_Animation_Mode(kActorZuben, 48); + } else { + _animationFrame = 0; + _animationState = 7; + *animation = 388; + Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle); + } + } + break; + case 12: + *animation = 390; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(390)) { + if (Actor_Query_Goal_Number(kActorZuben) == 99) { + _animationFrame = 0; + _animationState = 14; + *animation = 393; + Actor_Change_Animation_Mode(kActorZuben, 48); + } else { + _animationFrame = 0; + _animationState = 7; + *animation = 388; + Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle); + } + } + break; + case 13: + *animation = 405; + _animationFrame++; + if (_animationFrame == 7) { + Sound_Play(207, 30, 0, 0, 50); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + Actor_Set_Goal_Number(kActorZuben, 6); + _animationState = 15; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; + Actor_Set_Targetable(kActorZuben, false); + } + break; + case 14: + *animation = 393; + _animationFrame++; + if (_animationFrame == 7) { + Sound_Play(207, 30, 0, 0, 50); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + Actor_Set_Goal_Number(kActorZuben, 6); + _animationState = 16; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; + Actor_Set_Targetable(kActorZuben, 0); + } + break; + case 15: + *animation = 405; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(405) - 1; + Scene_Exits_Enable(); + break; + case 16: + *animation = 393; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(393) - 1; + break; + case 17: + *animation = 409; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(409)) { + _animationFrame = 0; + } + break; + case 18: + *animation = 410; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(410)) { + _animationFrame = 0; + _animationState = 17; + *animation = 409; + } + break; + case 19: + *animation = 411; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(411)) { + _animationFrame = 0; + _animationState = 17; + *animation = 409; + } + break; + case 20: + *animation = 412; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(412)) { + _animationFrame = 0; + _animationState = 17; + *animation = 409; + } + break; + case 21: + *animation = 413; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(413)) { + _animationFrame = 0; + _animationState = 17; + *animation = 409; + } + break; + case 22: + *animation = 414; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(414)) { + _animationFrame = 0; + _animationState = 17; + *animation = 409; + } + break; + case 23: + *animation = 415; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(415)) { + _animationFrame = 0; + _animationState = 17; + *animation = 409; + } + break; + case 24: + *animation = 416; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(416)) { + _animationFrame = 0; + _animationState = 17; + *animation = 409; + } + break; + case 25: + *animation = 417; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(417)) { + _animationFrame = 0; + _animationState = 17; + *animation = 409; + } + break; + case 26: + Actor_Set_Frame_Rate_FPS(kActorZuben, -1); + *animation = 419; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(419)) { + Actor_Set_Frame_Rate_FPS(kActorZuben, -2); + _animationState = 0; + _animationFrame = 0; + Actor_Set_Goal_Number(kActorZuben, 14); + } + break; + case 27: + Actor_Set_Frame_Rate_FPS(kActorZuben, -1); + *animation = 420; + _animationFrame++; + if (_animationFrame == 5) { + Overlay_Play("ct02over", 1, false, true, 0); + } + if (_animationFrame == 6) { + Sound_Play(201, 40, 0, 0, 50); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(420)) { + Actor_Set_Frame_Rate_FPS(kActorZuben, -2); + _animationState = 0; + _animationFrame = 0; + Actor_Set_Goal_Number(kActorZuben, 2); + } + break; + case 28: + *animation = 421; + _animationFrame++; + if (_animationFrame == 1) { + Sound_Play(206, 80, 0, 0, 50); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(421)) { + _animationFrame = 0; + _animationState = 5; + *animation = 396; + Actor_Set_Goal_Number(kActorZuben, 12); + } + break; + default: + *animation = 399; + break; + } + *frame = _animationFrame; + return true; +} + +bool AIScriptZuben::ChangeAnimationMode(int mode) { + switch (mode) { + case kAnimationModeIdle: + _animationState = 0; + _animationFrame = 0; + break; + case kAnimationModeWalk: + _animationState = 1; + _animationFrame = 0; + break; + case kAnimationModeRun: + _animationState = 3; + _animationFrame = 0; + break; + case kAnimationModeTalk: + _animationState = 17; + _animationFrame = 0; + break; + case kAnimationModeCombatIdle: + switch (_animationState) { + case 2: + case 4: + _animationState = 7; + _animationFrame = 0; + break; + case 5: + case 7: + break; + default: + _animationState = 5; + _animationFrame = 0; + break; + } + break; + case kAnimationModeCombatShoot: + _animationState = 8; + _animationFrame = 0; + break; + case kAnimationModeCombatWalk: + _animationState = 2; + _animationFrame = 0; + break; + case kAnimationModeCombatRun: + _animationState = 4; + _animationFrame = 0; + break; + case 12: + _animationState = 18; + _animationFrame = 0; + break; + case 13: + _animationState = 19; + _animationFrame = 0; + break; + case 14: + _animationState = 20; + _animationFrame = 0; + break; + case 15: + _animationState = 21; + _animationFrame = 0; + break; + case 16: + _animationState = 22; + _animationFrame = 0; + break; + case 17: + _animationState = 23; + _animationFrame = 0; + break; + case 18: + _animationState = 24; + _animationFrame = 0; + break; + case 19: + _animationState = 25; + _animationFrame = 0; + break; + case 21: + switch (_animationState) { + case 2: + case 4: + case 5: + case 7: + case 8: + if (Random_Query(0, 1)) { + _animationState = 11; + } else { + _animationState = 12; + } + _animationFrame = 0; + break; + case 3: + case 6: + if (Random_Query(0, 1)) { + _animationState = 9; + } else { + _animationState = 10; + } + _animationFrame = 0; + break; + } + break; + case 22: + if (Random_Query(0, 1)) { + _animationState = 11; + } else { + _animationState = 12; + } + _animationFrame = 0; + break; + case 24: + _animationState = 26; + _animationFrame = 0; + break; + case 25: + _animationState = 27; + _animationFrame = 0; + break; + case 26: + _animationState = 28; + _animationFrame = 0; + break; + case 48: + Actor_Set_Targetable(kActorZuben, false); + switch (_animationState) { + case 2: + case 4: + case 5: + case 7: + case 8: + case 11: + case 12: + _animationState = 14; + _animationFrame = 0; + break; + case 3: + case 6: + case 9: + case 10: + _animationState = 13; + _animationFrame = 0; + break; + } + break; + case 49: + Actor_Set_Targetable(kActorZuben, false); + _animationState = 14; + _animationFrame = 0; + break; + } + return true; +} + +void AIScriptZuben::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptZuben::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptZuben::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptZuben::FledCombat() { + // return false; +} + +void AIScriptZuben::dialogue() { + Dialogue_Menu_Clear_List(); + DM_Add_To_List_Never_Repeat_Once_Selected(1490, 5, 5, -1); + if (Actor_Query_Goal_Number(kActorLucy) != 599) { + DM_Add_To_List_Never_Repeat_Once_Selected(1500, 5, 5, 5); + } + DM_Add_To_List_Never_Repeat_Once_Selected(1510, -1, 5, 5); + Dialogue_Menu_Add_DONE_To_List(1520); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + switch (answer) { + case 1490: + Actor_Says(kActorMcCoy, 7290, 12); + Actor_Says(kActorZuben, 180, 15); + Actor_Says(kActorMcCoy, 7310, 16); + Actor_Says(kActorZuben, 190, 15); + break; + case 1500: + Actor_Says(kActorMcCoy, 7295, 11); + Actor_Says(kActorZuben, 200, 12); + Actor_Says(kActorMcCoy, 7315, 16); + Actor_Says(kActorZuben, 210, 12); + Delay(1000); + Actor_Says(kActorZuben, 220, 14); + Actor_Says(kActorMcCoy, 7320, 17); + if (Game_Flag_Query(kFlagLucyIsReplicant)) { + Actor_Says(kActorZuben, 230, 14); + Actor_Says(kActorMcCoy, 7325, 17); + Actor_Says(kActorZuben, 240, 15); + Actor_Says(kActorMcCoy, 7330, 16); + Actor_Clue_Acquire(kActorMcCoy, kClueZubenTalksAboutLucy1, false, kActorZuben); + } else { + Actor_Says(kActorZuben, 250, 14); + Actor_Says(kActorMcCoy, 7335, 14); + Actor_Says(kActorZuben, 260, 15); + Actor_Says(kActorMcCoy, 7340, 16); + Actor_Says(kActorZuben, 340, 15); + Actor_Says(kActorMcCoy, 7345, 12); + Actor_Clue_Acquire(kActorMcCoy, kClueZubenTalksAboutLucy2, false, kActorZuben); + } + break; + case 1510: + Actor_Says(kActorMcCoy, 7300, 13); + Actor_Says(kActorZuben, 280, 12); + Actor_Says(kActorMcCoy, 7355, 14); + Actor_Says(kActorZuben, 290, 15); + Actor_Says(kActorMcCoy, 7360, 14); + Actor_Says(kActorZuben, 300, 14); + Actor_Says(kActorZuben, 310, 13); + Delay(2000); + Actor_Says(kActorMcCoy, 7360, 11); + Actor_Says(kActorZuben, 320, 12); + Actor_Says(kActorZuben, 330, 12); + Actor_Clue_Acquire(kActorMcCoy, kClueZubensMotive, false, kActorZuben); + break; + case 1520: + Actor_Says(kActorZuben, 160, 13); + Actor_Says(kActorMcCoy, 7305, 15); + Actor_Says(kActorZuben, 170, 14); + break; + } +} + +} // End of namespace BladeRunner |