| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-06 | BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls | Thanasis Antoniou | |
| 2019-04-06 | BLADERUNNER: Cleanup for looping sounds | Thanasis Antoniou | |
| Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound | |||
| 2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
| Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
| 2019-01-26 | BLADERUNNER: Analysed all Yukon hotel scenes | Peter Kohaut | |
| 2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
| Added Region_Check functionality Code cleanup | |||
| 2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut | |
| Fixed Zuben chase. Added name of some flags used in the China town. | |||
| 2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
| Math cleanup Fixed obstacle detection | |||
| 2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
| Code unification Removed few memory leaks | |||
| 2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
| Game script are more readable now Fixed name of Officer Leary | |||
| 2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
