| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-06-22 | BLADERUNNER: Fix missing action for the black car in HF06 | Peter Kohaut | |
| closes #10992 | |||
| 2019-05-29 | BLADERUNNER: UG08 and HF06 map glitch fixes | Thanasis Antoniou | |
| 2019-05-19 | BLADERUNNER: Cleanup of police AI and fix for rat ai | Thanasis Antoniou | |
| 2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
| And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
| 2019-04-24 | BLADERUNNER: Named constants for model animations P02 | Thanasis Antoniou | |
| 2019-04-06 | BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls | Thanasis Antoniou | |
| 2019-04-06 | BLADERUNNER: Cleanup for looping sounds | Thanasis Antoniou | |
| Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound | |||
| 2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
| Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
| 2019-03-31 | BLADERUNNER: Fix no music at Dektora dance outtake | Thanasis Antoniou | |
| Also add constants for all music tracks | |||
| 2019-02-07 | BLADERUNNER: Cleanup for drive away endings scripts | Peter Kohaut | |
| All ending are achievable | |||
| 2019-02-03 | BLADERUNNER: Cleanup of scripts at start of chapter 5 | Peter Kohaut | |
| 2019-01-31 | BLADERUNNER: Cleanup of Dektora chase related scripts | Peter Kohaut | |
| 2019-01-31 | BLADERUNNER: Clean up of Dektora script | Peter Kohaut | |
| 2019-01-28 | BLADERUNNER: Cleanup of scripts for Gordo chase | Peter Kohaut | |
| 2019-01-27 | BLADERUNNER: Initial cleanup of HF05 & HF06 | Peter Kohaut | |
| 2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
| Added Region_Check functionality Code cleanup | |||
| 2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| Fixed some errors as well | |||
| 2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| 2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
| Math cleanup Fixed obstacle detection | |||
| 2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
| Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
| 2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
| 2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
| Code unification Removed few memory leaks | |||
| 2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
| Code formatting | |||
| 2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
| added async walking named some of the game flags & variables renamed aesc to screen effects | |||
| 2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
| Game script are more readable now Fixed name of Officer Leary | |||
| 2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
