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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/hf06.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/hf06.cpp')
-rw-r--r--engines/bladerunner/script/scene/hf06.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/hf06.cpp b/engines/bladerunner/script/scene/hf06.cpp
index ea5c01b516..7afb3d8821 100644
--- a/engines/bladerunner/script/scene/hf06.cpp
+++ b/engines/bladerunner/script/scene/hf06.cpp
@@ -68,7 +68,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) {
|| Object_Query_Click("BOX30", objectName)
|| Object_Query_Click("HOOD BOX", objectName)
) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 486, true);
if (Actor_Query_In_Set(kActorDektora, kSetHF06)
&& Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraGone
@@ -92,7 +92,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("BOX19", objectName)
|| Object_Query_Click("BOX21", objectName)
) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 290.0f, 367.93f, 318.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 290.0f, 367.93f, 318.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 85, true);
Actor_Says(kActorMcCoy, 8522, 0);
}
@@ -100,7 +100,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) {
}
if (Object_Query_Click("BOX13", objectName)) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 63.0f, 367.93f, 120.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 63.0f, 367.93f, 120.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 568, true);
Actor_Says(kActorMcCoy, 8522, 0);
}
@@ -138,7 +138,7 @@ bool SceneScriptHF06::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptHF06::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 170.0f, 367.93f, 497.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 170.0f, 367.93f, 497.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 730, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 2, false, kAnimationModeIdle);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
@@ -261,7 +261,7 @@ void SceneScriptHF06::steelInterruption() {
}
Actor_Set_Targetable(actorId, true);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, false, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, false, true, false);
Actor_Face_Heading(kActorMcCoy, 486, true);
addAmbientSounds();
Actor_Put_In_Set(kActorSteele, kSetHF06);
@@ -279,7 +279,7 @@ void SceneScriptHF06::steelInterruption() {
Player_Set_Combat_Mode(true);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAim);
Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatWalk);
- Loop_Actor_Walk_To_XYZ(kActorSteele, 92.0f, 367.93f, 107.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorSteele, 92.0f, 367.93f, 107.0f, 0, false, false, false);
Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle);
Actor_Says(kActorSteele, 290, 58);