| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-06-01 | BLADERUNNER: Restore comment on RC02 dead animals | Thanasis Antoniou | |
| Also fix some awry clickable objects in RC51 | |||
| 2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
| And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
| 2019-04-28 | BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene | Thanasis Antoniou | |
| They'll play the first time, but have 33% probability to play on subsequent visits | |||
| 2019-04-24 | BLADERUNNER: Named constants for model animations P02 | Thanasis Antoniou | |
| 2019-04-20 | BLADERUNNER: Named constants for animationIds P01 | Thanasis Antoniou | |
| Part one of using named constants for model animations | |||
| 2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
| 2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| Fixed some errors as well | |||
| 2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
| 2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
| Code unification Removed few memory leaks | |||
| 2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
| Code formatting | |||
| 2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
| Game script are more readable now Fixed name of Officer Leary | |||
| 2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
