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authorThanasis Antoniou2019-04-27 19:57:55 +0300
committerThanasis Antoniou2019-04-28 00:21:16 +0300
commit083bfd16873f738bce64da472d95f42e2cc97cb1 (patch)
tree446b30d9ee095f3ad533e65646b0ec47e547120c /engines/bladerunner/script/scene/rc51.cpp
parent2858873db92ea96c8c69bfbd1f3dc9ec703ab871 (diff)
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BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
They'll play the first time, but have 33% probability to play on subsequent visits
Diffstat (limited to 'engines/bladerunner/script/scene/rc51.cpp')
-rw-r--r--engines/bladerunner/script/scene/rc51.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/rc51.cpp b/engines/bladerunner/script/scene/rc51.cpp
index 85182b8e9d..ed5642de6c 100644
--- a/engines/bladerunner/script/scene/rc51.cpp
+++ b/engines/bladerunner/script/scene/rc51.cpp
@@ -26,7 +26,7 @@ namespace BladeRunner {
enum kRC51Loops {
kRC51LoopInshotFromRC02 = 0,
- kRC51LoopMain = 1
+ kRC51LoopMainLoop = 1
};
enum kRC51Exits {
@@ -37,7 +37,7 @@ void SceneScriptRC51::InitializeScene() {
Setup_Scene_Information(-8.87f, -1238.89f, 108164.27f, 66);
Scene_Exit_Add_2D_Exit(kRC51ExitRC02, 0, 460, 639, 479, 2);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC51LoopInshotFromRC02, false);
- Scene_Loop_Set_Default(kRC51LoopMain);
+ Scene_Loop_Set_Default(kRC51LoopMainLoop);
}
void SceneScriptRC51::SceneLoaded() {