Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-25 | BLADERUNNER: Fix repeat of Izo apprehending and possible freeze | Thanasis Antoniou | |
2019-07-23 | BLADERUNNER: fix code for targetStateMZ in PS11-PS13 (codacy) | Thanasis Antoniou | |
2019-07-23 | BLADERUNNER: Fix minor code quality issues (codacy) | Thanasis Antoniou | |
2019-07-22 | BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 | Thanasis Antoniou | |
2019-07-18 | BLADERUNNER: Improve variable name (#1752) | dafioram | |
Prevent confusion with function. | |||
2019-07-16 | BLADERUNNER: Don't show VK option for Runciter in vanilla | Thanasis Antoniou | |
2019-07-14 | BLADERUNNER: Restore dispatch and rats comment | Thanasis Antoniou | |
2019-07-11 | BLADERUNNER: Addon fix for awry saved games for Clovis | Thanasis Antoniou | |
This is for awry Clovis goal kGoalClovisKP07Wait (513) | |||
2019-07-11 | BLADERUNNER: Spinner outtake bug in CT01 start of Act3 | Thanasis Antoniou | |
2019-07-10 | BLADERUNNER: Note for unused kOuttakeFlyThrough | Thanasis Antoniou | |
2019-07-01 | BLADERUNNER: Rat AI bug fixes | Thanasis Antoniou | |
Most prominent bugs fixed is behavior in KP02 and not attacking when near McCoy | |||
2019-06-30 | BLADERUNNER: Fix Steele re-arresting Izo at RC03 | Thanasis Antoniou | |
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-06-28 | BLADERUNNER: Pause NPC walkers for Gaff scene in CT12 | Thanasis Antoniou | |
2019-06-26 | BLADERUNNER: Pause walkers for special loop in RC03 | Thanasis Antoniou | |
Otherwise they may glitch with the background at the Hawker's Circle entrance. | |||
2019-06-26 | BLADERUNNER: McCoy should holster his gun in MA07 when Gaff is there | Thanasis Antoniou | |
2019-06-26 | BLADERUNNER: Stop McCoy from buying absinthe a second time | Thanasis Antoniou | |
After he gives it to transient, he should not be able to buy it again That's because the Flask option is added to be selected only once, so McCoy won't be able to give it again to the homeless guy to get more info, and also the second time round, he gets the exact same dialogue from the bartender at the Hawker's Circle, which does not sound right. | |||
2019-06-26 | BLADERUNNER: Fix UG04 train disable control and Police AI | Thanasis Antoniou | |
2019-06-25 | BLADERUNNER: Fixing clipping into Runciter's closed door | Thanasis Antoniou | |
2019-06-25 | BLADERUNNER: Fix Elevator blink in when missing from UG08 | Thanasis Antoniou | |
Happens, if elevator missing because McCoy took it down to UG13 and then went the long way round | |||
2019-06-25 | BLADERUNNER: VK both Runciter and Grigorian is now possible | Thanasis Antoniou | |
For restored content version | |||
2019-06-24 | BLADERUNNER: (restored) projector comment blocks McCoy from shooting | Thanasis Antoniou | |
2019-06-22 | BLADERUNNER: Fix missing action for the black car in HF06 | Peter Kohaut | |
closes #10992 | |||
2019-06-22 | BLADERUNNER: Improve fix possible collision with genwalkers | Thanasis Antoniou | |
This is in CT01 (restored content). Uses kVariableGenericWalkerConfig which was previously largely unused. | |||
2019-06-09 | BLADERUNNER: Restored a cue in Grigorian's VK | Thanasis Antoniou | |
2019-06-03 | BLADERUNNER: Restore Gordo's lighter (Rep) comment | Thanasis Antoniou | |
2019-06-03 | BLADERUNNER: Fix exit 0 in BB01 and remove more awry clickables | Thanasis Antoniou | |
2019-06-02 | BLADERUNNER: Make the Moraji encounter easier on easy | David Fioramonti | |
This extending the bomb duration by 10secs while Moraji is chained. Additionally, the blast radius is decreased so that the player may survive closer. All of this only happens on the uncut version when playing on easy. | |||
2019-06-01 | BLADERUNNER: Fix photographer bug and awry clickables | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Add exits in CT04 and DR04 | Thanasis Antoniou | |
To improve navigation | |||
2019-06-01 | BLADERUNNER: Fix paths and map glitched in NR05 | Thanasis Antoniou | |
McCoy should no longer teleport (occasionally) whne going to NR08 | |||
2019-06-01 | BLADERUNNER: Restore Eyeworks Eye and Projector comments | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Broaden path to Runciter desk RC02 | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Remove awry clickables from BB01, CT12, CT01 | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: DR01, DR02 improved navigation | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Restore comment on RC02 dead animals | Thanasis Antoniou | |
Also fix some awry clickable objects in RC51 | |||
2019-06-01 | BLADERUNNER: Restored comment on statues | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Add areas in HC01 for animoids comment | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Set gate to UG18 as locked only in Hard mode | Thanasis Antoniou | |
This as before is only for the enhanced version | |||
2019-05-30 | BLADERUNNER: Dead bridge rat won't respawn when playing uncut and easy | David Fioramonti | |
If the player kills the rat at the bridge that breaks and goes to the left screen and then comes back the rat will not respawn when the player is playing the uncut version on easy. In every other case there will be a 10% chance that the rat will respawn. | |||
2019-05-29 | BLADERUNNER: UG08 and HF06 map glitch fixes | Thanasis Antoniou | |
2019-05-27 | BLADERUNNER: Restore lines from Grigorian and Izo | Thanasis Antoniou | |
2019-05-26 | BLADERUNNER: Fix for View::calculateScreenPosition | Thanasis Antoniou | |
Draw objects in debugger no longer draws mishappen rectangles | |||
2019-05-25 | BLADERUNNER: Fixes for UG18 Guzza scene cases | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fix path glitches in UG18 and UG13 | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: UG18 restored trains and Guzza overlays | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Fix NR11 pathfinding | Thanasis Antoniou | |
Added new method to "remove" bad objects in a scene/nr11 Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths | |||
2019-05-23 | BLADERUNNER: Fix Dektora overlap issues, restore rattle | Thanasis Antoniou | |
2019-05-22 | BLADERUNNER: Fix combat music autosaved at start of Act 3 | Thanasis Antoniou | |
If player clicks fast through all the dialogue at BB roof top | |||
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects |